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Join Date: Feb 2005
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MaxScript Rotation Questions.
1) I am currently using 3DS MAX r6, but have access to r7.
2) I'm using the built in MaxScript scripting engine with MAX r6 3) I want to generate a script that will rotate an object to look at another object. I can generate the Matrix3 XYZ position of both nodes, and find the Quat Rotation of the first node. I want to rotate that node by a / b degrees, where a is the shortest possible distance between the Node's Current Quat Rotation and Target Quat Rotation and b is maximum degrees a Node can naturally rotate in a single frame. This result would help with an outer space dog fight, so rotation is necessary. 4) The problem is, I'm not sure how to make Quats work. |
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