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#1 |
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Registered User
Join Date: Feb 2005
Location: Switzerland
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Hi !!
I've created a mesh and rigged it. After having applied the skin modifier on the mesh, i tried to edit the envelopes. but the different envelopes are not aligned with the corresponding bones. (see attached file) Does anyone have an idea of what i've done wrong. Thanks a lot. |
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#2 |
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Registered User
Join Date: Feb 2005
Location: Switzerland
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SOLVED !!!
just for information : I've deleted the skin and meshmooth modifiers, converted the poly to editable mesh, and back to editable poly. I've applied the skin modifier, and it works ![]() |
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