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#1 |
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No Lamborghinis/Ferraris
Join Date: Dec 2003
Location: The Wirral, UK
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Zog / Martian Type Thing
On my day off, I decided not to continue with my cars, but to do something a bit more organic.
He's called 'Zog', I was thinking of those type of guards you find on a flying saucer in B-Movies, with their big heads, and skin type spandex suits and quaint, Victorian boots, so I gave him a really typical alien name. I have got a lot of work to do on both the body and the head, as you can see, and the joints can be a pain can't they? And the a*se is too big. I was looking for an oversize behind, but it's a bit too big. Anyway, this is a couple of hour's work, very early stage, see what I'm getting at and some suggestions and crits. Oh, it needs hands. Thanks. PS. I was also thinking of those alien guys from the old Zak McKraken game, with the big long heads. The head was originally three times this size!! ![]() ![]() ![]() |
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#2 |
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No Lamborghinis/Ferraris
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Thanks for the helpful advice again.
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x Vauxhall Astra GTE x Peugeot 205 GTi 1.6 x Vauxhall Astra GSi16v x Sinclair Spectrum 48k x BMW 2002 Tii x Caterham Super Seven x Vauxhall Cavalier GSi x Austin Metro City Last edited by Station; 11-03-2005 at 03:10 AM.. |
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#3 |
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... just a newbie ...
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Don`t you think that going for cartoony style would be better ? It`s your model, but i think it would be better
![]() Anyway good work so far Keep us updated ![]()
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#4 |
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No Lamborghinis/Ferraris
Join Date: Dec 2003
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However much I try, I just keep adding bits on til it gets more and more complex. I think it's harder to actually get a cartoon style.
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#5 |
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... just a newbie ...
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I`m not so good with texturing and lighting, but why don`t you try toon shader ? Simple colors just to see how will it look like
But it`s only my suggestion ![]()
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My and Lord Soc`s training Thread
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#6 |
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evil_space_monkey
Join Date: May 2004
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This guy is cool. I agree about smoothing out the texture though to get more of a cartoon style going.
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#7 |
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No Lamborghinis/Ferraris
Join Date: Dec 2003
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I'm pretty much a texture artist before I am a 3d modeller I'm afraid, what effect does the toon shader have on the model? I love texturing though, but not when it does something it's not supposed to thanks to UVW unwrap.
I originally wanted a Star Trek uniform, but went for 'redneck' attire. I need to sort the neck out, probably merge it in with the rest of the body. How would he get his clothes over that big bonce of his? ![]()
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x Vauxhall Astra GTE x Peugeot 205 GTi 1.6 x Vauxhall Astra GSi16v x Sinclair Spectrum 48k x BMW 2002 Tii x Caterham Super Seven x Vauxhall Cavalier GSi x Austin Metro City Last edited by Station; 14-03-2005 at 05:00 AM.. |
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