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Old 13-03-2005, 10:52 AM   #1
vectorealms
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animating the dummy!?

i tried animating the dummy that came with 3ds max, you know the colourful skeleton.... its in one of the menues..
anyways when i tried animating that i had to move EVERY single joint to create a movement. Is there a way to make him just go with the flow.. like if i pull his wrist ill pull his arm , and if i pull enough ill pull his whole body.. or will i be stuck with moving everyjoint in animating, just wondering.
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Old 14-03-2005, 05:57 AM   #2
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i am not familiar with character studio but why dont you have a look in the manual ?

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Old 14-03-2005, 08:39 AM   #3
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argh not character studio.. what im really trying to say is " is there an easy way to animate biped or boned characters INSTEAD of moving every single joint ? "

also my max 7 help and tujtorials dont work, i dont know why

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Old 14-03-2005, 03:37 PM   #4
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like i said, i dont know much about cs and bipeds, i use bones most of the time. set up some ik/fk solver and use wire parameter or/and use the reactor controller. there is a pretty decent Character Rigging tutorial that came with max, look it up.
there is actually no easy way, a good rig takes some time. you might want to have a look at motionbuilder - just have a look at 3dbuzz.com for some video tutorials to see how it works.

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also my max 7 help and tujtorials dont work, i dont know why
download them again from www.discreet.com

Olli
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Old 18-03-2005, 01:08 PM   #5
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In a different section of the forums you are likely to get more input:

Moved to Animation & Rigging help.
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