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Old 17-03-2005, 03:35 PM   #1
kingmauri
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sub-D problem

hello community.

i'm a absolut beginner...so...sorry for that question...

ok my first post...and not the last

anyway...i have problems with my poly-model.

problem #1
how to connect the vertex to the other polygons, so that I have a smooth surface with meshshmooth. do i have to splice or cut the whole model??? N-Gons are not the best solution I think.

problem #2
the model is a simple sphere. when I add some details like in the pic, I see this edges. i just want to refine the model, to add some detail. you know what I mean?

I you have threads about that in this forum, please give me the link. I didn't found the right thread for me. or perhaps you can help me. thx!

ps: sorry about my english.

best wishes.

kingmauri
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Old 19-03-2005, 02:05 AM   #2
pecenipicek
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i dont quite understand what are you talking about...
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Old 21-03-2005, 06:10 PM   #3
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great post

I just want to close the spline. how do u close this spline. adding vertex over the whole object?

thx
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Old 22-03-2005, 09:41 AM   #4
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Welcome to the forums..

But MAKE a habbit of reading the stickies on forums before you open a thread.
Had you read ours, you would understand that you were suppose to state the software.

I too didn't exactly understand your problem.
If you are talking about the topology.. no not necessarily do you need to use n-gons.
I did a small sketch of a sample.

The second question I REALLY am not sure of.. but if you are talking about getting them leveled in a fast way. You may want to snap them to the grid/axis.

Hope that helped.
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Old 22-03-2005, 12:39 PM   #5
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thank you for your post....and for solving my problem.

time to read the stickies.....

sorry about that.
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