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Old 02-04-2005, 04:13 PM   #31
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Quote:
Originally Posted by Master_Blaster
heehehe...competition is baaaack...and why did u made the wall from bricks ??....
Yep, i am. The bricks are to later blow it up. I thought the rest of the wall (which remains standing) would look more real...if not i definitely wasted polys there

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oh and another thing is that looking at u stairs i can make an idea of how tall are the man on ur scene so the defend stones that are on the wall are huge comparing to a person
good point, need to redo the proportions i guess. Oh and btw, M_B, read that u r using speed tree. How good is it, especially for large forests? Do they look real and convincing? Maybe u can show me test or something...
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Last edited by Trex2001; 02-04-2005 at 04:20 PM..
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Old 02-04-2005, 04:24 PM   #32
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in my thread i said "i'll use"...because for now i don't know how to use it.....but i've seen what it can do...so it will do very good for our scenes...before we will go model the scenes were we have a looot of natur we'll start learning and searching stuff about it....but for now...i really don't know much....but hey...i'm a very very quick learner....oh...and more.....we are 2.......
anyhow..in Helm's Deep there is almoust no nature....so there is no need for that...

about those bricks...u should made them only were the wall brackes..cause in rest there it woun't be much difference after u will aplly textures...they only mean extra polys....
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Old 02-04-2005, 09:55 PM   #33
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resized the hole...thats more like it i think
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Old 02-04-2005, 11:54 PM   #34
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that look better...but still..now looking at the hole..i can imagine how tall a human is so the defence stones on the wall are too tall..
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Old 03-04-2005, 01:07 AM   #35
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corrected top
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Old 04-04-2005, 03:20 AM   #36
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geee looks great keep updating
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Old 12-04-2005, 09:11 PM   #37
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arrrr, looks good! textures are gonna bring this thing to life... very cool
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Old 13-04-2005, 08:45 PM   #38
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.. i like to watch.....really nice...no crit from me coz it is a good start...keep it good work
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Old 14-04-2005, 07:47 PM   #39
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sorry for not updating for so long. Compared to the time passed this is a very small update. I'd appreciate any help regarding character and armor modelling (low/high poly).

Anyway, heres Gimlis walking axe...
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Old 14-04-2005, 08:38 PM   #40
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yea..that sure is Gimlis axe.....maybe u'll try his helmet?
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Old 14-04-2005, 08:43 PM   #41
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Quote:
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yea..that sure is Gimlis axe.....maybe u'll try his helmet?
I tried once, but ill redo it today including the battle axe, Weapons are a lot of fun making them.. but armor sucks...
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Old 14-04-2005, 11:04 PM   #42
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no heres the battle axe

EDIT: Noticed some things are wrong, redo it and update soon
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Old 15-04-2005, 12:15 AM   #43
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some parts remodelled, still the top needs a bit work
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Old 15-04-2005, 12:16 AM   #44
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close up of the insignia stuff
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Old 15-04-2005, 05:02 PM   #45
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That's pretty cool. You must have quite the processor to handle that much data, you and your friend both.
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