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#1 |
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Registered User
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Hello guys,
i'm trying to use a wood standard texture in 3D Studio Max, but when i try to rotate it with the UVW Mapping gizmo, it haven't effect! I tried to change mapping, to adapt, to change allignment, with 2D textures (like bricks) it works, with the 3D no. Someone can help me?
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#2 |
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Join Date: Feb 2004
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Are you modifying the appropiate UVW channel? If the texture is set to use channel 2, and the UVW Mapping is modding channel 1, you won't see much effect.
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#3 |
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Registered User
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If i use the "channel map" (i'm traslating from italian) it doesn't work.
I have to use objext XYZ, so the channel doesn't matter. And however i tryed, it's 1 on both. ![]()
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"Se puoi pensarlo, puoi farlo!" "If you can think it, you can do it!" |
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#4 |
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Join Date: Sep 2004
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So far i know, 3d texutres don't need uv mapping modifing on your geometry.
cos its a 3d material it can calculate it's own cooridinates. You will need to do that within your material editor to rotate the 3d texture to your desired angle. |
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