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#1 |
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Registered User
Join Date: Feb 2005
Location: England
Posts: 6
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3DS Max 7 - Binding the mesh to the bones?? :S
Hi ive modeled a character and gave it some bones and place IK solvers in and the bones move. but the question is how do i make it so that the model follows the bones.
theres a little attachment to see what ive done if it helps at all |
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#2 |
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Registered User
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there are two options: skin or physique modifier. personally I prefer to use skin as it gives you more control. make sure that you place the modifier below your meshsmooth in the stack.
search through the help files for information on the skin or physique.
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#3 |
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CG-Maniac
Join Date: Apr 2005
Location: Poland
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I prefer a skin modifier too. In my opinion this is the best tool for this, and its easy.
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#4 |
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Commando Moderator
Join Date: Apr 2005
Location: Romania, Cluj
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Though not as effective as skin and bones, i believe that a biped set of bones from character studio is best for beginners, used together with phisique.
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