>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > Help, Advice and Chat > Animation & Rigging Help
bottom-table-gradient

Reply
 
Thread Tools Display Modes
Old 02-04-2005, 01:19 AM   #1
abductedmind
Registered User
 
Join Date: Apr 2005
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Animate dispearing geometery - 3DS Max 7

I am trying to create the effect of the membrane progressively disappearing from around a muscle cell. Look at the linked QuickTime video to see where I am headed with it. Currently I am using a Boolean to do the job, but the result is not good. You will see the flickering of faces - arbitrarily disappearing for 1 frame and coming back


http://www.kevint.us/animation_help_needed.zip

What I need is a technique that I can use withing max 7 to get the same effect, only without the flickering. If this is something that I should not be attempting, I would also appreciate that kind of advice as well.

Thanks!
abductedmind is offline   Reply With Quote
Old 05-04-2005, 03:44 PM   #2
Clalan
Registered User
 
Clalan's Avatar
 
Join Date: Feb 2003
Location: Belgium
Posts: 56
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via ICQ to Clalan
it only happens during animation right? if you do a static boolean it works fine? I notice some flickering in the branch after the boolean has passed that point.. what you could do is swap your original geometry with one that already been cut up to that point.

you could push this in the extreme and create a static boolean for every frame and then animate their visibility. but that's something your would want a script to do for you

I don't know if boolean is the right way to go, but I can't think of another solution. well, not one that is guaranteed to work
__________________
-online portfolio-
Clalan is offline   Reply With Quote
Old 06-04-2005, 07:33 PM   #3
sketch7
Registered User
 
Join Date: Mar 2005
Posts: 31
Thanks: 0
Thanked 0 Times in 0 Posts
Just wondering - can't you just fix it in post? If it's only a couple of frames, comp over an image (just on the left half where the problem is) in Photoshop or something, use a clean half from later on in the animation.

If you're rendering individual frames, it shouldn't take much to fix the couple that are causing you issues - just a workaround
__________________
sketch seven
sketch7 is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 03:57 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission