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#1 |
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Registered User
Join Date: Feb 2005
Location: England, Staffordshire
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Hi everyone, i have a small problem with texturing a model i am currently making, I am making a guitar and have come to ad the fender logo to the head of the guitar and found it quite difficult. I have used a blend material type and made a material with a wooden background and the fender badge attached. I have given the fender badge a different mat id. However when i come to map it i can get it in the correct place but the badge is mirrored on the rear of the head! I dont know how i can fix it, can some one please help. Thanks a lot matt
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#2 |
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Join Date: Oct 2003
Location: California, USA
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First of all what software are you using? Second, could you please post a few screenshots or renders that visualy show us the problem?
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#3 |
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Professional Noob
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use a uvw map to put the logo were you want ( asuming you are using max)
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#4 |
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Join Date: Feb 2005
Location: England, Staffordshire
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hi guys im using 3dsmax, after a good while playing around i found the problem and it was in the texture, thatnks for your help Matt
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