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#136 |
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weird girl
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Oh, no! I think I was late with this one. Thought no one would model this. You got it, andoy.
Anyway, I'm just putting it anyway. Give me half an hour, and I'll post my OUIJA board...
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Mimi 3D My deviant space: http://mimi01.deviantart.com If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization. =Weinberg's Second Law= |
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#137 |
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weird girl
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Ok, here's my ouija board:
modelling time 1h10min (everything) textures, lights and render 15 min software: 3dsmax5
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Mimi 3D My deviant space: http://mimi01.deviantart.com If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization. =Weinberg's Second Law= Last edited by mimi01; 18-04-2005 at 04:52 PM.. |
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#138 |
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God of rectangles
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I really would like to dedicate this to all my friends ( they play the game and I dont... what a coincidence.) but yeah... this is for you guys.
Took me the full 2 hours, my final goal- making a chips bag... Failed. :-( Modelling: 2 hours Rendering: Under a minute. Lighting: 20 minutes Texturing: 40 minutes Oh well, haha. Still had fun with texturing/modelling/lighting/photoshopping for that lovely picture I like to call one of my best yet. ...sadly. haha 3DS MAX 7.0 + Photoshop 7.0 -Anton Z. |
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#139 |
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Registered User
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ok.... so i did this a few weeks ago.... i'm not entering it but i just wanted to share it since i had fun makin it...
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#140 |
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God of rectangles
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I Frigin <3 Mousetrap!!!
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#141 |
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Registered User
Join Date: Feb 2005
Location: Texas
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Absolutely stunning stuff going on here!
Andoy, mimi01, Rooky, Destroythenseek, Barks, noyb, adamos, escaped_monkey, Agamemnwn and the list goes on.....great work, wonderful work....wow. So many more too. (I know I missed some) And welcome to all the newcomers to the speed challenges. You guys are doing great! I wish I could submit something, but I've been busy with work and (taxes). Damn, had to pay in again this year...well, there goes my pc upgrades for a while. Hopefully, I'll be able to sit down for an hour or two (that sounds strange for a speed modeling contest lol) and get something out this weekend. Everyone looks like there having a good time here....Keep it up, guys and girls! ![]()
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"Just happy to be anywhere. " Last edited by fastrak; 16-04-2005 at 08:46 AM.. |
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#142 | |
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Registered User
Join Date: Aug 2004
Location: Ireland
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Quote:
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#143 |
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Registered User
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Board Game
Hi,
This is my board Game, i dont know how to play this, i hope Sangami Knows how to play this Board Game 3dsmax 7 Time : 60mins Texturing & rendering : 20 mins Photoshop |
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#144 |
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Registered User
Join Date: Apr 2003
Location: New Zealand
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Hi all,
Nice models! here is my first contribution, I was inspired by Fastrak (great model Fastrak) to do something simple but eye catching (well I hope I have achieved that!). This is "Apple Checkers", which is just checkers using apple pieces instead of the usual ones. Software: Max7 Model Time: 1h 30m Texture/lighting: 2h Render: Metalray 5 minutes Enjoy ![]() |
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#145 |
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Registered User
Join Date: Feb 2005
Location: Texas
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Thanks JAC
Nice game! Do you get to eat the pieces if you win? lol Looks awesome.
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"Just happy to be anywhere. " |
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#146 |
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Registered User
Join Date: Apr 2003
Location: New Zealand
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well you could try to eat the apples but as they are plastic apples they may not taste too good
![]() If your interested the game in action on the board is genuine, I played a game to make sure the pieces were in a real configuration, the greens are wining but just made a tactical error, I wonder if you can spot the big move the reds are about to unlesh!!! ![]() |
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#147 |
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Registered User
Join Date: Feb 2005
Location: Texas
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Entry #2
Marble Maze Game
These things drive me crazy. info on the pic
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"Just happy to be anywhere. " |
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#148 | |
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Join Date: Feb 2005
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Quote:
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"Just happy to be anywhere. " |
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#149 |
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Join Date: Sep 2004
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how did you get hexagonal subdivisions like that, Andoy?
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#150 |
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Unpopular
Join Date: Oct 2004
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snwbrder9;
Since it is not really an entry, I hope you won't mind my making use of being allowed to set a pointer... Your elements happen to have to many jagged edge situations. It takes from your models quality. And one more important thing to watch out for in presenting your next entry is: If it looksodd when you smooth it, it is better you restart and rearrange the topology to a way it would work out. Your model is a good one. But these are two basic things that most froget, especially from the haste of modeling. Adamos; Thank you for your understanding. Good luck with the rest of your models to come! DestroyThenSeek; I am going to have to ask you for my notes if everything displayed in that image are modeled within the given time limit.
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"I refuse to allow a disability to determine how I live my life. I don't mean to be reckless, but setting a goal that seems a bit daunting actually is very helpful toward recovery,... " Christopher Reeve 25 September 1952-10 October 2004 |
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