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Old 16-04-2005, 01:05 AM   #1
pecenipicek
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Talking a little thingadoodle im making

for some of you who mayhap have been wondering where'd i go, i was working on this baby, and im about as ready to start texturing it.

lets just say i went totally crazy making this











and the unsmoothed mesh



Questions, Comments and Critiques would be appreciated
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Old 16-04-2005, 01:10 AM   #2
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well, uhhhh... i say spiffy... haha.... it's kinda weird... but looks good.
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Old 16-04-2005, 01:13 AM   #3
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thanks

no critiques?
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Old 16-04-2005, 01:23 AM   #4
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nope... the only thing you could do is give it engines and put it into a scene... but that pretty much means to finish it... which you're gonna do anyway so... looks good!
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Old 16-04-2005, 01:24 AM   #5
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HEY.......it looks like a battlecruiser from StarCraft...of course....ur own concept.... thats cool......no crits....
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Old 16-04-2005, 01:29 AM   #6
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whee

hmm, now on to ask bout texturing, how should i approach it?

should i search the net for textures or should i make my own?

and Master_Blaster, wait till you see it in an animation taking apart the said cruiser (if i get my special C4D version of it )
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Old 16-04-2005, 01:40 AM   #7
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and how will ur animation be?......i think u should make ur own textures.....but of course if u think that u don't get the desired results....u should try internet...if that doesn't help neither.............u should consider dumping the model...it's something wrong with it
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Old 16-04-2005, 01:50 AM   #8
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yeah, on self-creating the tex'es , got any tuts?

most tuts i got for texturing were mainly for applying the textures on the models, which is not exactly what i want...
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Old 16-04-2005, 09:05 PM   #9
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mind if i ask, why doesnt anyone give me even comments like its bad, or what should i improve? it really bugs me, cause noone comments on anything i make(almost noone )...

and without proper feedback, i cant get much better...
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Old 16-04-2005, 09:14 PM   #10
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lol...so u wnna hear how bad it is...well here it is....IT SUX!...lol..just kiding....have u ever thouht that it's very good.....and usualy in this cases of own concept we can't give many advices.....
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Old 16-04-2005, 10:00 PM   #11
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but any help would be appreciated..

meh, all im askin for is something else other than "woah, its cool" an variations on the subject...

im in need of real constructive criticism.(or rather impatient )
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Old 16-04-2005, 10:07 PM   #12
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k...so for further comments we need to know what it's going to be used for,....what u whant to represent (not just a thingdoodle ).....and than we will talk.....and u should start texturing if u really want commentz...as i'm concerned i thing it's just ready for texturing.... i woudn't change anything....do u feel it needs something?because u can't see in ur mind .......
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Old 16-04-2005, 10:19 PM   #13
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on the texturing, id like any tips to creating good textures.
on the model, im gonna change some minor details at most, cause im not really statisfied how some parts turned out.

its supposed to be a fighter for an animation i plan to create. first ill finish the modelling, then texturing, then the effects and as the last the whole rigging and lightning.

texturing is the only thing giving me one hell of a time for now.
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Old 17-04-2005, 04:17 PM   #14
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come on people, do i really have to texture it to get you to post your opinions
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Old 17-04-2005, 05:33 PM   #15
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Hey, Pecenipicek Nice going. Just saw this thread. A couple of thoughts on this, looking at your pics, I noticed that on the back elbows of your main outside guns, looks like a little mesh crunching going on. And how many people fit in this thing...one? Where...don't see a cockpit type of place.
Also, I would extrude inward on your barrels more. They come to a stop near the opening. IMO, I prefer to "see" the ship put together as opposed to absolute seamless, maybe somesort of attachment here and there to give it some kind of detail. I've attached acouple of things that are easier to see and point out inn words......Good job all the same.
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