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#1 |
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Join Date: Apr 2005
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Hi people!
I have a character that are many objects, not only one mesh. (like arms, body, hands, feet.. many objects) I tryed to group them, so use Skin, but it didnt work. How can I make a skin system with a multi objects character? |
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#2 |
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Join Date: Jan 2005
Location: Hannover/Germany
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there u will have a problem i think. u can attach all to one mesh then its easy! what do you want to achieve by doing all in a seperate mesh?
however,i would try to rig it anyway, build a bone structure and add the skin-modifier to the parts (hands,arms...) but keep the hierarchy corect! then add the bones u need for each part and modify the envelopment (!) i hope i helped u a bit
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