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#1 |
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Registered User
Join Date: Jan 2005
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I have a character which has a skin modifier (uses biped rig) and now that i have fixed all the envelopes there are few weird errors in the model when i try to animate it. So I would like to add some joint/angle/whatever they are called -deformers to make it look better. I do as the max tutorial says: i select the model, click the skin modifier, select envelopes and the wanted bone. Now the tutorial says that I would have to select the bone AND the wanted vertices too. How am I supposed to do that? I tried selecting first the editable poly and by there all the vertices I wanted. Now with all the vertices selected and the bone I go to the envelopes section again, scroll down and try to add the deformer - no success. The program says that i dun have any selected vertices. How can that be even though I DID select the vertices!?
Help newb ![]() |
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#2 |
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Registered User
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in your skin modifier there is also an option to select the vertices, it's right there under the "edit envelopes" button.
but before you move on to deformers I would tweak the skin by painting your vertex weights. it offers much more control than envelopes and a good painting job will fix a lot of those ugly deformations.
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