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#1 |
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Join Date: Jan 2005
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[3dsmax] Biped doesnt care about my character's feet :(
This is a weird problem and happens occasionally: After I've added a biped skeleton to my model and fixed all the envelopes and such, suddenly the character's feet are completely messed up. I mean, when I've done the bone-system ready and tested it, everything works just great (yes, the legs and feet too) but after few minutes the feet arent working anymore: the bottom part of the feet are sticked to the ground and wont move even if I moved to bones. So what causes this? I'm sure the problem is me but I just cant find out what I did to make this happen... I didnt touch the feet at all and yet all the sudden they arent working anymore.
Any advice? Last edited by traBBit; 21-04-2005 at 05:16 PM.. |
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#2 |
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And yes, I've checked the envelopes: they do include the bottom part of the feet. I just doesnt seem to affect anyhow, like the feet were completely ignored by to biped
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#3 |
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Born to live
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check if you didn't turn on that "foot holder" thing... the one that holds down the foot for walking animation... maybe?
__________________
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#4 |
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Hmmh, i didnt find that option from the menus... :/
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#5 |
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Well, i guess i'll have to do the envelopes again
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#6 |
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New problem: I've selected the whole biped but i cant use that "footsteps" mode coz it is in grey. What should i do? :<
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