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#1 |
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Registered User
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Hey I'm kind of in a jam, when i rotate something to a degree of like 1000 it will only rotate like half a circle, i have had this problem before but I'm not sure how I fixed it before, my 3d max will start changeing things without me, lol.
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#2 |
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Commando Moderator
Join Date: Apr 2005
Location: Romania, Cluj
Posts: 7,988
Thanks: 39
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You mean you activate key mode, rotate an object for 1000 degrees, then it moves half a circle when you play the animation, right? That happened to me too... Turned out it depends on the Reference Coordonate System ( view, local, etc... ) I dunno which one of them did the same thing that happened to you... Try using different reference systems to rotate your object. Good luck!
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Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
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#3 |
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Registered User
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No its on auto, and its the strangest thing, it takes the "shortest route" so it will rotate all sorts of diffenent funky ways.
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#4 |
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Commando Moderator
Join Date: Apr 2005
Location: Romania, Cluj
Posts: 7,988
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Dunno man. Same stuff happened to me, but I messed around with the Coordonate System and it got right.
__________________
Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
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#5 |
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Registered User
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Wait, ware would be the Coordonate System be? Im still semi new to this... But thanks for helping me so far!
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#6 |
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Commando Moderator
Join Date: Apr 2005
Location: Romania, Cluj
Posts: 7,988
Thanks: 39
Thanked 185 Times in 158 Posts
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Here. Though this may not be the answer to your dillema... Hell if this doesn't work, I dunno.
__________________
Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
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