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#1 |
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Registered User
Join Date: May 2005
Posts: 3
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Ink 'n Paint With Materials
is there a way to first apply a material to an object and then secondly apply the ink n paint material type so the mateial already on the object takes on the ink n paint effect? and not just the edges.
lets say if i created a sphere with a globe material on it. could i apply an ink n paint material type so not just the edges of the globe were ink but there was ink arround the continents as well? |
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#2 |
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Photoshop Expert
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I think thats Final Toon for max.
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#3 |
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Supplies Coordinator
Join Date: Oct 2004
Location: United States
Posts: 3,343
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Quick Reply
Though I can't give you an explicit answer because I'm unsure, I'd suggest the following: 1. Try working with the bump features of the ink n paint material to see if you can get the land masses to be raised and create "ink worthy" features. 2. Try working with Mix, Blend, and Composite maps/mat types to see if you can get more than one type of ink and paint material to adhere to the object. That way, the boarders between the materials (could/would/should) be highlighted by the ink in the renderer. Good luck,
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