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3d monkey
Join Date: Sep 2002
Location: UK
Posts: 1,611
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speed modelling challenge - week 45 - Compass
The rules are simple
1, Each week we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modelling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive. How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief will be removed and the poster disqualified 2, You may enter as many times as you like as long as each model is completely new and uses no components from other entries.Entries using models which are not original will be removed and the poster disqualified 3, Your entry may contain as many views of your model as you like but it must include a clear and easy to see wire frame of the mesh before any smoothing/subdivision has been applied. Please use a screen grab. No other method is acceptable and any "wire renders" or wireframes we can't see properly will be removed and the poster disqualified 4, You must include the following details with each submission: software used and time spent creating the model. Any further information is voluntary but posts not containg the required information will be removed and the poster disqualified. 5, Post only one image submission per entry which must be no larger than 800x600 pixels in either landscape or portrait format with a file size of no more than 100k. These images must be uploaded to our servers using the "browse" button on the forum reply page. Do not link to external images Files. larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified 6, time spent on rendering or texturing or building a scene in which to display your model is not included in the alocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post as long as it's recognizeable. These rules apply to everybody taking part there will be NO exceptions this weeks challenge time limit - 60 minutes deadline - 22.00 G.M.T. Wednesday 11th May 2005 subject - Compass Approach this one how you like: your subject gives the scope to do anything from a simple pocket compass to a more complex one such as a marine compass Andy & Black A starter: Cinema4D 9.1 |
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#2 |
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Modo user
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Whoo andy that's a beautiful compas.... WOW
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#3 |
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THE Mad Moderator
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Good luck to everyone on this challenge! I hope everyone has a good sense of direction!
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Born in hearts... and etched in cold... the swingsets pay... the playground's toll... If you can't read this... then my plan is working! Now stop reading this and go model something! Soon the world of 3D will belong to me! Follow me on Twitter @McFlyGold |
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#4 |
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Modo user
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Marty: LOL, i defenetly will made one or two for this one but i have to go sleep now ...
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#5 |
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I belong to nobody ...
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uff, I think is a little hard for me, but is a good oportunitie to learn new thigs, and defenitly texturing
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#6 |
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I`m Just Simple man
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yeah right
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My Portfolio |
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#7 |
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God of rectangles
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Love the model...
Can someone help me with HDRI texturing? I never really understood how to use it. |
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#8 |
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3d monkey
Join Date: Sep 2002
Location: UK
Posts: 1,611
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it depends on which software you are using and even then there are different ways to achieve the results.
For me (using Cinema 4D) I find it's best to use the HDRI image as the "sky" and by boosting it's luminance I can control the overall lighting level and maybe add a couple of local lights to boost shadows. For Max users, I think one of our regulars Orkron has an HDRI tutorial on his website Andy |
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#9 |
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God of rectangles
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To Orkron it is, thanks Andy- I think im going to make a compass tonight. :-D
actually- after looking through his site- I couldnt find it! :-( Last edited by Destroythenseek; 05-05-2005 at 05:04 AM.. |
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#10 | |
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Professional Noob
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Quote:
really nice starter andy!!!! good luck everyone!!
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Viva Mexico!
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#11 | |
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WIREFRAME
Join Date: Aug 2003
Location: EL SALVADOR
Posts: 416
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Quote:
btw: hdri images are common used to illuminate object not for texturing best regards
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FANTASY ITS THE REALITY OF THE DREAMS Last edited by DESPISTADO; 05-05-2005 at 05:39 AM.. |
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#12 |
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The Undead
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How about for Maya?
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Well after being away for a couple of years, I'm BACK! "We are the music makers and we are the dreamers of dreams." ------------------------------------------------------ |
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#13 |
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sub croc
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this week admin will get the award for himself with his great sample of compass.
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#14 | |
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Registered User
Join Date: Feb 2005
Location: Texas
Posts: 1,360
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Quote:
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"Just happy to be anywhere. " |
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#15 |
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Car modeler.
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fastrak stop picking on the Admins they might be vengefull..
Nice subject. Should have plenty of time for an entry since im on holidays... ![]() good luck every one hope to see your models soon. Luke..
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"There is only 10 kinds of people in the world. Those that understand Binary and those that dont..." |
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