>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > Help, Advice and Chat > Modelling, Lighting & Rendering Help
bottom-table-gradient

Reply
 
Thread Tools Display Modes
Old 11-05-2005, 06:20 PM   #1
jondicks
Registered User
 
Join Date: Oct 2002
Posts: 49
Thanks: 0
Thanked 0 Times in 0 Posts
Rendering Animation Techniques

hi there, I am currently working on a project which has a lot of object, and therefore faces, I am using advanced lighting, which of course increases the rendering times massively - but still, it needs to be good

the project is a camera flyby of a lake, including trees and buildings, quite a simple animation with no moving objects, just the camera flyby.

I was wondering, are there any suggestions or techniques which can be used to make the general rendering quicker for example:

can I render a number of different movies, each movie being a different selection of objects i.e movie 1 = the trees, movie 2 = the buildings, movie 3 = other objects.

with these movies, can I import them into premiere or aftereffects and then comp them together to create one final overall movie.

a bit like in the "REAL" movies using bluescreens to super impose elements onto a movie?!!??!!?!??!?!??

help if you can!!!!

my system is:

3ds max 7
P4 3.ghz HT
1.5gb ram
win2k

premiere 6.5
aftereffects 5.5
jondicks is offline   Reply With Quote
Old 12-05-2005, 08:15 AM   #2
Brodix
The Undead
 
Brodix's Avatar
 
Join Date: Nov 2004
Location: At Work
Posts: 771
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via MSN to Brodix
Well I am a Maya user, but cant you just render them out in layers, as opposed to different scenes?
__________________
Well after being away for a couple of years, I'm BACK!

"We are the music makers and we are the dreamers of dreams."
------------------------------------------------------

Last edited by FireFly; 12-05-2005 at 08:32 AM..
Brodix is offline   Reply With Quote
Old 16-05-2005, 08:20 AM   #3
Puckducker
Da blue bus is calling us
 
Puckducker's Avatar
 
 
Join Date: May 2005
Location: Montreal, Quebec, Canada
Posts: 1,297
Thanks: 0
Thanked 14 Times in 14 Posts
Send a message via MSN to Puckducker
Awards Showcase
Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Platinum Eye: Only 1 or 2 given out per year for posting the most incredible art ever seen! - Issue reason: DW5 The Golden Grenade III: For participating in the Dominance War III and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War III and successfully finishing, well done soldier! The Golden Grenade IV: For participating in the Dominance War IV and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War IV and successfully finishing, well done soldier! The Golden Grenade V: For participating in the Dominance War V and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War V and successfully finishing, well done soldier! Thumbs up!:  - Issue reason: DW5 The Sculpting Challenge - Gold: Winner of The Sculpting Challenge! - Issue reason:  
Total Awards: 8
Yes, you can render out in layers.....just make sure to include the alpha channel, in your renders.

Anytime you render something, anything in the render that isn't an object (ie: the black backgound) will automatically become part of the alpha mask the computer makes during the render (it's the black and white cut-out image you can select after the render is finished)....this mask is essentially the same thing as the blue screen (chroma-key) in films, only the computer automatically does it for you. It will be automaticlly saved in the file for you, unless you turn it off otherwise.

So if you want to do your fly by in layers, when you want to render your tree's, make sure EVERYTHING else is not renderable....that way the black background area behind the tries will automatically be cut out when you comp that tree layer on top of the other layers.

So that's it, to render in layers, just make sure everything else is invisable....

Just remeber, that if you render in layers, you're also going to have to render your shadows as a seperate pass, since they won't be there if you do the trees and the ground in a seperate layer. I can't remember how to do it in MAX, but there will be an option where you only can chose to only render out the shadows. So that'll be another layer.
__________________
The only way to define the limitations of our existence is to go beyond them.

CURRENT WIP:
DW5-3D-Götterdämmerung -Puckducker

LATEST COMPLETED PROJECT:
DWIV - 3D - Puckducker - Dark Matter
Puckducker is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 06:11 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission