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#1 |
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Cthulhu's Apprentice
Join Date: May 2005
Location: Germany
Posts: 51
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just an ugly creature (devil/demon)
Some Update:
![]() Last edited by m4d3; 22-09-2006 at 12:30 AM.. |
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#2 |
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Cthulhu's Apprentice
Join Date: May 2005
Location: Germany
Posts: 51
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hope it works now, concept:
http://m4d3.freeprohost.com/concept.jpg and wire: http://m4d3.freeprohost.com/wire.JPG |
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#3 |
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Space Smuggler
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looking really good... keep posting
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#4 |
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Registered User
Join Date: May 2005
Location: Melbourne, Australia
Posts: 283
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for real man, dude looks dope. i think u should give him a long soul patch, goatee type thing. keep it up!
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Art requires imagination. It requires Creativity. Creativity requires experience and experience comes from your life. And your life is expressed in your art. Bruce Lee (1940 - 1973) |
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#5 |
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Cthulhu's Apprentice
Join Date: May 2005
Location: Germany
Posts: 51
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here's a little update, not much though...
used lighttracer for it, i think hes becoming a devil with two big horns and a goatee ^^ if i get it done right (have shag hair but nor much expierience) texturing will follow in the next days, when the mesh is finished, perhaps i'll also model a body for him but not sure (as i said, im bad at organic modeling/never tried it much) here's the pic: ![]() |
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#6 | |
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Tuna between the sharks
Join Date: Mar 2004
Location: Netherlands
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Nice character, i wish i could draw like that. Would make my modeling a lot more easy.
Quote:
. Keep the pics commin.
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Made U look!
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#7 |
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Registered User
Join Date: Mar 2005
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Very Nice... How do u add wrinkles plz as i always have trouble (in my like total of 4 attempts)
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#8 |
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Cthulhu's Apprentice
Join Date: May 2005
Location: Germany
Posts: 51
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thx all! try to update tomorrow
hilm, there are different methods, cause i work by cloning edges like in the jean d'arc tutorial i simply clone the edges there i want wrinkles and pull them outwards, the same can be made in a finished model by chamfering one or two times and also pulling out the vertexes. look at the wireframe, there is a small band of polys for the wrinkles (i could post a close up if you want to). hope this helps, excuse my english i'm from germany |
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#9 |
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Mister Anarchy
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its pretty good but i have a crit... i think the wrinkles are too "sharp" soften them up a bit, the relax modifier would help i think.
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#10 |
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Registered User
Join Date: Oct 2003
Location: Bari - ITALY
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nice modeling! waiting for more updates ..keep it up
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#11 |
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Registered User
Join Date: Jun 2003
Location: UK
Posts: 470
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This looks promising, mesh seems very clean so far, good work...
stylus... |
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#12 |
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Friend
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Hello m4d3
I didnt know that you are a master in this business I like what you did here, and am even learning from you, I wish I could do such a clean model! good work.
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Jalal A. H. Sela |
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#13 |
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Cthulhu's Apprentice
Join Date: May 2005
Location: Germany
Posts: 51
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hmm is not so clean as it seems, have some probs right now, will go on with work tomorrow after having a lazy day today
![]() thx @ all for crits and comments ill smooth the wrinkles a bit |
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#14 |
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Cthulhu's Apprentice
Join Date: May 2005
Location: Germany
Posts: 51
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heres a little update, havent done much last days, was busy with another project, but just wanted to show it, think hes gettin lot more spikes in contrast to the smooth surfaces, im already working at the horns too
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#15 |
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teh nabcake
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wire ?
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