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#1 |
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Registered User
Join Date: Jun 2004
Location: Preston
Posts: 5
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Controlling cloth
Hi, i was just wondering if there are any tutorials that could explain to me how to animate a stick with some cloth on the end of it that moves but when the stick stopes gravity efects the cloth.. i have tried lots of different things but i cant get the hang of reactor. Any help would be much appreciated. thanks
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#2 |
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Registered User
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cloth
Hi is this what u want?
I will make a very simple tutorial after finish my lunch. |
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#3 | |
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Quote:
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#4 |
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2. Create a Cylinder, and a Plane.
Set the Plane Length Segs and Width Segs value high enough for “folding”. |
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#5 |
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3. Select Cylinder01 > Click Create Rigid Body Collection > Select Cylinder01, click Open Property Editor, check Unyielding.
*Unyielding means Stubborn, inflexible. If you don’t check Unyielding for Cylinder01, the cloth Plane01 WILL NOT move along with it. |
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#6 |
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Registered User
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4. Select Plane01 > Click/Apply Cloth Modifier > Click Create Cloth Collection.
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#7 |
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Registered User
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5. Select Plane01 and follow the below actions:
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#8 |
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Registered User
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6. Animate Cylinder01 > Click Create Animation > Ok
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#9 |
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Registered User
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7. World Analysis window popup, you could
a. Click Continue, accept the interpenetrating, or b. Click Cancel > Check Ignore Collisions under Cloth Modifier of Plane01, or c. Click Cancel > Move away Cylinder01 from Plane01, etc. Last edited by MaggieQue; 15-05-2005 at 07:57 PM.. |
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#10 |
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Registered User
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That's it
If you are going to attach your cloth to a deformable mesh, e.g. put a cloth on your walking girl, then you have to use "Attach to DefMesh" instead of Attach to Rigid Body. |
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#11 |
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Registered User
Join Date: Jun 2004
Location: Preston
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
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Thanks
Thanks thats great, I was just wondering if there would be any way to stiffen up the material enough so that it would look like bristles on a paintbrush? im trying to make a calligraphy brush that will move around the screen with some rigidity until it comes into contact with the paper. thanks in advance.
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#12 |
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Registered User
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I recommend doing a "fake reaction".
U could use Bend modifier for animation. Or using FFD modifier. Because the cloth modifier "loves exploding", except you could troubleshoot all the problems and find out all appropriate settings e.g. Friction, Stiffness, Damping, etc. Maybe u could do some experiments with other Deformable Bodies, e.g. Soft Bodies. I'm not sure... I'm not good at reactor. Last edited by MaggieQue; 01-06-2005 at 12:00 AM.. |
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