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#1 |
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3D Fantasy Artist
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Temple of Regret
This is my latest scene, and the first one posted here.
It is not nearly as amazing as the rest of the scenes posted here, so if you could point out which parts I should improve (and more importantly- how I could achieve the desired improvement) that would be great. ![]() direct link: http://img24.echo.cx/img24/7172/regret1mj.jpg
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3D Fantasy Portfolio (Blizzard/Ghibli/Oddworld Fan) |
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#2 |
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Slow Learner
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Hmm, different...I dont know if this is sposed to be but the things on the things head are the same as the ones laying on the ground...maybe im not interpreting the picture rite...
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#3 |
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3D Fantasy Artist
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my idea while making this scene was that, the creature had the good mask at first, but then he was tempted and took the bad mask from the temple. a half of each mask combined to create the mask the creature is currectly wearing, while the bad remaining half is in the temple, and the good remaining half is on the rock. the creature understood his mistake so hes now trying to re-take the good mask, but it is too late.
I'm not expecting people to guess all this or anything, just explaining my idea for those who are interested (: Is there anything I should improve? I think the sky and the ground are too simple but have no real idea on how to fix them.
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3D Fantasy Portfolio (Blizzard/Ghibli/Oddworld Fan) |
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#4 |
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Registered User
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hmmmm..this is quite nice...laks detail though...but it's still a nice scene
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#5 |
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3D Fantasy Artist
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Exactly what I was trying to say, I feel as if this could use more details. Thats why I've added the mountain background and the mushrooms but its still lacking. Do you have ideas on how I can improve it?
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3D Fantasy Portfolio (Blizzard/Ghibli/Oddworld Fan) |
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#6 |
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Slow Learner
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lol, well, i just noticed that the planet er moon er whatever has a big asscrack in it...lol.....but i think you should make like little dust speckles and particles floating down off the shiny parts of the masks or rising from the blue mist...and maybe make the mist more realistic...?
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#7 |
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3D Fantasy Artist
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I dunno, I think the scene has lots of glows and effects already..
and the moon looks like a cat eye to me (: some updates ![]() ![]()
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3D Fantasy Portfolio (Blizzard/Ghibli/Oddworld Fan) |
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#8 |
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3D Fantasy Artist
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Improved the mist, among some other things.. (I wrote the update post several hours ago but appearantly it was never posted)
http://img178.echo.cx/img178/623/render7vw.jpg http://img178.echo.cx/img178/4650/render22gp.jpg
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3D Fantasy Portfolio (Blizzard/Ghibli/Oddworld Fan) |
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#9 |
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Registered User
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bring more movement into your scene...you got an interesting background story to the scene that i personnally like a lot...one thing you might think about is raising the green fog (or i think it might be like a gooey substance) on the ground right now it looks really stuck to the ground. Give it a softer feel to it. Get it to spread upward and cover more of that moutain. Then maybe adding more stars to the background will fill it with more movement. then something that really pushes out flat is that moutain right off that creatures hip its almost like you're trying to determine the background from foreground here. Make you're background just a pinch hazier. Then, idk, I think that cloud of fog coming off the moon...it kind of splits up everything in an odd way. Maybe Spreading this throughout the space behind the creature. you got a really interesting environment but it just needs something more that will bring all these elements together...
i hope that helps some...or maybe im just talking weird idk...lol |
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#10 |
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Sit! Good Boy
Join Date: Mar 2005
Location: Wha?
Posts: 216
Thanks: 0
Thanked 0 Times in 0 Posts
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get rid of that funny pink crystal in the bottom right corner.. it looks out of place and 'un orgainic' unlike the rest of the things in the scene unless youve got a reason for it
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#11 |
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God of rectangles
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I feel as if Dali met some PS2 game... I forgot what it was...
nice job mate. |
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