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#1 |
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Registered User
Join Date: May 2005
Posts: 3
Thanks: 0
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How to animate a cloth with a rigid body?
Hello, I am doing a short animation and I need some help. My character have a cloak on it, like Lord of the rings Nazgul. I have a plane as the cloak, I put this cloth reactor and put some vertices on top of the head attached to it , but when I move the head toward or move spin the head up, down, left or right, the cloak do not bend in the direction I rotate the head, it just stays in the interface stuck in the initial position. I want know how can I make that the cloak or the object with the reactor tool, follow the head movements or the body movements. Please put some nice things regarding this Sandwraith82 |
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#2 |
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Registered User
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Hi, is this what u are looking for?
If it is, then I could write a simple tutorial for ya... |
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#3 |
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Registered User
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Hi, wish it helps.
P/S: Rigid body collection is for the object that is "Rigid". Because your model can walk, can talk, it changes shape, not "rigid" anymore, so it's considered as "Deforming Mesh". |
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#4 |
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Registered User
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If you want to attach part of the cloth to the Deforming Mesh. E.g. U don't want the cloak fall off from his head, then u select vertex, attach the cloth to the body.
Last edited by MaggieQue; 01-06-2005 at 09:14 PM.. Reason: add more information |
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#5 |
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Registered User
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Example like this.
A cloth that was attached to deforming mesh. Do u know which vertex I select? |
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#6 |
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Registered User
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I think this one looks more like cloak...
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#7 |
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Registered User
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nice tutorial no other way to explain!!!!
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#8 |
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Registered User
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Thanks, u could better than me one day.
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