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#1 |
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Registered User
Join Date: Jun 2005
Posts: 19
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Morphing
Hi friends
I need your help... I want to morph two different objects in 3dsmax. I had a robot model and a war machine model with me. What i want is i want to morph the robot model into war machine or vice versa. As i know in 3dsmax if i want to do morph both the objects should share same no of verticec,faces and polygons.But for my models right now i have doesnt share same no of polygons and so. I want to know is, whether there is any other way i can do (in 3dsmax only not in elastic reality or any image morphing softwares).. If some body knows please help, i am in urgent need. Thanks in advance. |
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#2 |
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Quadcore
Join Date: Nov 2004
Location: Pittsburgh
Posts: 1,410
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Well here's a few things. First, since they are both mechanical, I would have built the robot, then used that model, moved stuff around to build the war machine, and animated the change like a transformer instead of a morph. But if you want to use morph targets, the vertices not only have to be the same number, they have to be in the same relative arrangement, meaning if point #1 connects to points #18, #65, and #84, then it has to be the same in the other model as well... this is because the morph moves point #1 from one model to point #1 in the other, and so on.... so you can't morph a box into a torus just because they have the same number of verts. The program will let you do it, but the results will be anything but satisfactory. It'd be best to take your robot model, clone it, and move the points around (without changing faces or edges) to make the war machine. If you need extra verts, you can hide dummy shapes inside the robot to use for the war machine. Long story short-you can't do it the way you have it set up now.
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