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Old 04-07-2005, 09:42 PM   #1
NoPChar
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Animated mesh deforming

I want to make a sand monster, but I dont receive the right results. What I need is sand to flow down the head and further down the body. I thought about a spere under the skin which deforms the mesh of my model and I want to animate the sphere. However I couldt find out how to do that.

Maybe you have some ideas to help me?

I'm using 3d Studio Max 7

Last edited by NoPChar; 04-07-2005 at 10:11 PM..
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Old 06-07-2005, 08:14 PM   #2
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U could try particle system. I will make one for ya.
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Old 12-07-2005, 01:55 AM   #3
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Oh well gladly, I wouldnt know how to make one for this kind of problem.
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Old 12-07-2005, 09:39 PM   #4
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Hi, sorry for the late reply, because I'm preparing to travel in this week.

I'm still figuring out how to set the volume for the sand after they fall on the ground. I will post a tutorial after coming back from travel.
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Old 17-07-2005, 09:02 PM   #5
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I'm looking forward to it, can you send me a private message when your back?
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Old 18-07-2005, 08:41 AM   #6
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I came back home already! Need to wash many many clothes....

I will post a better sand man
1. each grain of sand will fall down at random time
2. the sand fall on the ground with volume, not just flat surface.

Last edited by MaggieQue-3DT; 18-07-2005 at 08:43 AM..
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Old 19-07-2005, 12:05 PM   #7
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This is a improved version, but I still can't set the volume for the particles, I think I need to make a "fake" sand volume.

Larger version:

Last edited by MaggieQue-3DT; 19-07-2005 at 02:45 PM..
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Old 19-07-2005, 02:14 PM   #8
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hey can you tell us how you did it?
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Old 19-07-2005, 02:25 PM   #9
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i think i ve got the answer to animate your sphere!

the easy way:

a) try to use Morpher modifier
b) or the new Edit Poly modifier (3Ds Max 7) and check "animate"
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Old 19-07-2005, 02:40 PM   #10
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Quote:
Originally Posted by shikav4
hey can you tell us how you did it?
I will post a more simple tutorial at here, but now I'm so hungry and my eyes are very tired. I still need to figure out the sand volume on the ground.

Basically this is what happened at the "background".
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Old 20-07-2005, 06:06 PM   #11
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Hey could you explain to me the metod you used in a little more detail.
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Old 22-07-2005, 01:03 AM   #12
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Here's another better version of Sand Monster! I have figure out the way to set the "volume" of particle. U could see that there's a lump of sand after the sand falling down.
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Old 22-07-2005, 01:09 AM   #13
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Here’s the tutorial for sand monster.

Step 1: Preparing the animated character.
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Old 22-07-2005, 01:21 AM   #14
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Step 2: Preparing a grain of low polygon count sand, say, a Sphere Radius = 2, Segments = 2. As well a model to mimic "a lump of sand".
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Old 22-07-2005, 01:30 AM   #15
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Step 3: Click Create Panel > Space Warps > at Drop down list
1. Select Forces and click Gravity, create Gravity at top viewport.
2. Select Deflectors and create Deflector and UDeflector.

Last edited by MaggieQue-3DT; 22-07-2005 at 08:53 AM..
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