|
|||||
|
|
#46 |
|
Registered User
Join Date: Oct 2002
Location: Montreal
Posts: 240
Thanks: 0
Thanked 0 Times in 0 Posts
|
If I could decide, we couldnt use any dynamics. No eyes candy dynamics that could make us look those animation instead of the hand-animate character. Just pure animation!
![]()
__________________
Animator Ubisoft Montreal |
|
|
|
|
#47 |
|
Registered User
Join Date: Jul 2005
Posts: 118
Thanks: 0
Thanked 0 Times in 0 Posts
|
Hi guys...thats looking better shiroii, better camera angle.
Im with Pikmin on the dynamics i think. The trouble with dynamics is they adhere to the laws of physics (not sure about maya but 3ds max has the havok engine built in) so you can set things up in exactly the same way 10 times, but when you run the simulation you will get 10 different results. Its unpredictable, and difficult to keyframe other elements to as you dont know where things are going to end up. With a rig like mine, im in complete control. About that rig....its nearly finished. Just adding a second controller in to make it twist a little to add a little more to the motion of the swing. Will post a clip later today.
__________________
Some cause happiness wherever they go; others, whenever they go. --Oscar Wilde |
|
|
|
|
#48 |
|
Registered User
Join Date: Jul 2005
Posts: 118
Thanks: 0
Thanked 0 Times in 0 Posts
|
__________________
Some cause happiness wherever they go; others, whenever they go. --Oscar Wilde |
|
|
|
|
#49 |
|
Registered User
Join Date: Jul 2005
Posts: 118
Thanks: 0
Thanked 0 Times in 0 Posts
|
finished block animation
okey dokey....finished my block anim.
Not happy with the man falling over but theres still 2 days left to iron that out. take a look... http://www.maxforever.co.uk/3dt/swin...BLOCK_ANIM.mov
__________________
Some cause happiness wherever they go; others, whenever they go. --Oscar Wilde |
|
|
|
|
#50 |
|
Registered User
Join Date: Jul 2005
Posts: 118
Thanks: 0
Thanked 0 Times in 0 Posts
|
Yay!! Looking better now...still not quite there though.
used ragdoll constraints on the biped so after frame 500 reactor kicks in and the "fall" is now physically correct. http://www.maxforever.co.uk/3dt/swing/WIP_RAGDOLL.wmv
__________________
Some cause happiness wherever they go; others, whenever they go. --Oscar Wilde |
|
|
|
|
#51 |
|
teh nabcake
|
Heres my hero : Primitive Robo
Hope its ok for this challenge..
__________________
... |
|
|
|
|
#52 |
|
the soup guy
Join Date: Jun 2004
Location: The Netherlands
Posts: 535
Thanks: 0
Thanked 0 Times in 0 Posts
|
Looks like fun anima3d! Looking forward to it
LostBear, I think you should speed up the animation. But uhm, what's with the ragdoll? That isn't animation, right? It would be muuuuch better if you just hand animated the fall instead of using a ragdoll, because dynamics isn't animation O_o |
|
|
|
|
#53 |
|
Registered User
Join Date: Jul 2005
Posts: 118
Thanks: 0
Thanked 0 Times in 0 Posts
|
ermmm yeah. your kinda right.shiroii....but with no definate rule on the use of dynamics i used em. And anyway, if your saw the hand animated fall i did in the block anim movie above, who can blame me!!. it sucked!!.
Yeah it is a little slow, ill fix that.
__________________
Some cause happiness wherever they go; others, whenever they go. --Oscar Wilde |
|
|
|
|
#54 |
|
Registered User
Join Date: Jan 2005
Location: England
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
|
Howdy guys,
iv just caught this kinda half way. Im a just observe this time round but will b ready for Monday. I agree wiv Pikmin that animations that dont entail dynamics and all that technical stuff just keep it key framed Character animation based and im a join y'all. Last edited by Blusoul; 13-07-2005 at 10:41 PM.. |
|
|
|
|
#55 |
|
the soup guy
Join Date: Jun 2004
Location: The Netherlands
Posts: 535
Thanks: 0
Thanked 0 Times in 0 Posts
|
Blusoul, welcome
Looking forward to your entry next week Ok, I agree with pikmin, Beginning next monday: no more dynamics, every movement = hand made, anything else is disqualified. |
|
|
|
|
#56 |
|
Registered User
Join Date: Jul 2005
Posts: 118
Thanks: 0
Thanked 0 Times in 0 Posts
|
Thats fair enough. No more dynamics after this week.
__________________
Some cause happiness wherever they go; others, whenever they go. --Oscar Wilde |
|
|
|
|
#57 |
|
Commando Moderator
Join Date: Apr 2005
Location: Romania, Cluj
Posts: 7,988
Thanks: 39
Thanked 185 Times in 158 Posts
|
Aawww... Dang. I love dynamics... Oh well.
![]() Nice character, Anima. Did you make it? Welcome Blusoul. You can still do something, you know. You've got a day and a half to go. It is SPEED animation for a reason.
__________________
Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
|
|
|
|
#58 |
|
teh nabcake
|
thank u freespace. I make this guy yesterday & as u can see the model its very simple (just primitives)..
Im on the way for the 'short' now.. btw ur animation was amazing!!! i love that song very funny. Heres another one pose of my character.. im trying to learn him Karate ![]()
__________________
... |
|
|
|
|
#59 |
|
Professional Noob
|
man!! havent saw this thread! this is awsome! a speed animating!!
well im a little late on this one, but count me in for the next monday challenge! ill still keep an eye on this one nice charater anima, you know what would be funny... using your cientist to create some kind of weird swing. i would love to see that character on a animation cheers
__________________
Viva Mexico!
|
|
|
|
|
#60 |
|
Commando Moderator
Join Date: Apr 2005
Location: Romania, Cluj
Posts: 7,988
Thanks: 39
Thanked 185 Times in 158 Posts
|
anima3d: Allrighty anima. Thanks, that song's funny so I thought I'd mix it with my speed animation for this week. Seems it worked out fine.
Henry_B: Well get ready for next week then, cause it's gonna be something out of this world. ![]()
__________________
Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|