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Old 13-07-2005, 04:33 AM   #46
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If I could decide, we couldnt use any dynamics. No eyes candy dynamics that could make us look those animation instead of the hand-animate character. Just pure animation!
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Old 13-07-2005, 02:31 PM   #47
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Hi guys...thats looking better shiroii, better camera angle.

Im with Pikmin on the dynamics i think. The trouble with dynamics is they adhere to the laws of physics (not sure about maya but 3ds max has the havok engine built in) so you can set things up in exactly the same way 10 times, but when you run the simulation you will get 10 different results. Its unpredictable, and difficult to keyframe other elements to as you dont know where things are going to end up. With a rig like mine, im in complete control.

About that rig....its nearly finished. Just adding a second controller in to make it twist a little to add a little more to the motion of the swing.

Will post a clip later today.
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Old 13-07-2005, 04:39 PM   #48
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ok....now were cooking.

http://www.maxforever.co.uk/3dt/swing/WIP_SWING_RIG.mov
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Old 13-07-2005, 05:35 PM   #49
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finished block animation

okey dokey....finished my block anim.

Not happy with the man falling over but theres still 2 days left to iron that out.

take a look...

http://www.maxforever.co.uk/3dt/swin...BLOCK_ANIM.mov
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Old 13-07-2005, 08:04 PM   #50
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Yay!! Looking better now...still not quite there though.

used ragdoll constraints on the biped so after frame 500 reactor kicks in and the "fall" is now physically correct.

http://www.maxforever.co.uk/3dt/swing/WIP_RAGDOLL.wmv
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Old 13-07-2005, 08:43 PM   #51
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge week 52 ''It's our birthday'' Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge week 38 ''triped'' 
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Heres my hero : Primitive Robo

Hope its ok for this challenge..
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Old 13-07-2005, 09:25 PM   #52
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Looks like fun anima3d! Looking forward to it

LostBear, I think you should speed up the animation. But uhm, what's with the ragdoll? That isn't animation, right? It would be muuuuch better if you just hand animated the fall instead of using a ragdoll, because dynamics isn't animation O_o
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Old 13-07-2005, 10:01 PM   #53
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ermmm yeah. your kinda right.shiroii....but with no definate rule on the use of dynamics i used em. And anyway, if your saw the hand animated fall i did in the block anim movie above, who can blame me!!. it sucked!!.

Yeah it is a little slow, ill fix that.
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Old 13-07-2005, 10:38 PM   #54
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Howdy guys,
iv just caught this kinda half way. Im a just observe this time round but will b ready for Monday. I agree wiv Pikmin that animations that dont entail dynamics and all that technical stuff just keep it key framed Character animation based and im a join y'all.

Last edited by Blusoul; 13-07-2005 at 10:41 PM..
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Old 13-07-2005, 11:37 PM   #55
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Blusoul, welcome Looking forward to your entry next week

Ok, I agree with pikmin, Beginning next monday: no more dynamics, every movement = hand made, anything else is disqualified.
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Old 14-07-2005, 12:10 AM   #56
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Thats fair enough. No more dynamics after this week.
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Old 14-07-2005, 03:16 AM   #57
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Aawww... Dang. I love dynamics... Oh well.
Nice character, Anima. Did you make it?
Welcome Blusoul. You can still do something, you know. You've got a day and a half to go. It is SPEED animation for a reason.
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Old 14-07-2005, 05:28 AM   #58
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thank u freespace. I make this guy yesterday & as u can see the model its very simple (just primitives).. Im on the way for the 'short' now..
btw ur animation was amazing!!! i love that song very funny.

Heres another one pose of my character.. im trying to learn him Karate
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Old 14-07-2005, 06:04 AM   #59
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man!! havent saw this thread! this is awsome! a speed animating!!
well im a little late on this one, but count me in for the next monday challenge!
ill still keep an eye on this one

nice charater anima, you know what would be funny... using your cientist to create some kind of weird swing. i would love to see that character on a animation

cheers
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Old 14-07-2005, 04:00 PM   #60
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anima3d: Allrighty anima. Thanks, that song's funny so I thought I'd mix it with my speed animation for this week. Seems it worked out fine.

Henry_B: Well get ready for next week then, cause it's gonna be something out of this world.
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