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Old 12-07-2005, 03:04 AM   #1
Mr. Bluesummers-3DT
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Edge Loops Practice- Critiques plz?

Hey everyone. Just practicing my edge loops. This head model's got bones, a few phonemes, and an eye-rig. It took about 3 or 4 hours to do today, I was just playing around, but I'm still hoping I can get some critiques. I'm including a layer of my edge loops, and another of the shaded rendering. Let me know what you think!

This was done with 3DSM6 with the ink 'n paint shader.
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Old 12-07-2005, 03:05 AM   #2
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Here's the full shaded view too.
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Old 12-07-2005, 07:25 AM   #3
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The edge loop technique is good but it looks a little squashed up maybe spread some of the mesh/loops out - you may get a smoother result,

also regarding your head model is it supposed to look bumpy?
and i think you need to give him more of a chin or neck im not really sure

- great detail around the nose area

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Old 12-07-2005, 10:06 AM   #4
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IMO theres way too much detail in this mesh. i think you would get a better result with fewer edge loops... also it would make the mesh look cleaner and easier to handle.
sure some models may require this intense amount of loops but this would function much better with less... IMO
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Old 12-07-2005, 10:26 AM   #5
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Pretty much what i meant (cept i was trying to say you could keep the loops and spread them) but i think scripturez has a point there you could still maintain that look on your model but with fewer edgelops
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Old 12-07-2005, 07:41 PM   #6
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Here, follow this man, to understand better edge loop, this is done in Maya, but the technique can be applied to any software!

http://forums.3dtotal.com/showthread...ighlight=Woman
Cheers!
Jonny
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Old 13-07-2005, 05:31 AM   #7
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that or the joan of arc tutorial in the tutorials section of 3d total

i also have a good link with a heap of tutorials on box modfelling with edgeloops etcc.... http://www.secondreality.ch/

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