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#1 |
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Registered User
Join Date: Jun 2005
Posts: 73
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Hey everyone, I'm trying to animate the mouth of a character, and I'm starting to add a bit more complex items to my characters. For example, I'd adding teeth. Now is there any way that i can attach the teeth to the mouth so when I morph the mouth, the teeth automatically move? This is really starting to bug me!
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"No, it's this sequence, then that sequence; unless you're intentionally trying to blow us up, in which case, excellent work." -McKay |
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#2 |
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Quadcore
Join Date: Nov 2004
Location: Pittsburgh
Posts: 1,410
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the teeth should be parented to the jawbone... morph's should only be used to move the lips and other facial muscles, not the whole jaw. You should have a jawbone to open and close the mouth
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#3 |
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Registered User
Join Date: Jun 2005
Posts: 73
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awesome man! thanks. And i'm guessing that the jawbone has to be animated seprately. I mean, I thought this might happen, but I'm glad it's the way to do it! thanks so much!
__________________
"No, it's this sequence, then that sequence; unless you're intentionally trying to blow us up, in which case, excellent work." -McKay |
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