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#1 |
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3d monkey
Join Date: Sep 2002
Location: UK
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speed modelling challenge - week 57 - Iron
The rules are simple
1, Each week we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modelling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive. How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief will be removed and the poster disqualified 2, You may enter as many times as you like as long as each model is completely new and uses no components from other entries.Entries using models which are not original will be removed and the poster disqualified 3, Your entry may contain as many views of your model as you like but it must include a clear and easy to see wire frame of the mesh before any smoothing/subdivision has been applied. Please use a screen grab. No other method is acceptable and any "wire renders" or wireframes we can't see properly will be removed and the poster disqualified 4, You must include the following details with each submission: software used and time spent creating the model. Any further information is voluntary but posts not containg the required information will be removed and the poster disqualified. 5, Post only one image submission per entry which must be no larger than 800x600 pixels in either landscape or portrait format with a file size of no more than 100k. These images must be uploaded to our servers using the "browse" button on the forum reply page. Do not link to external images Files. larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified 6, time spent on rendering or texturing or building a scene in which to display your model is not included in the alocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post as long as it's recognizeable. These rules apply to everybody taking part there will be NO exceptions this weeks challenge: Time limit - 60 minutes Deadline - 22.00 G.M.T. Wednesday 3rd August 2005 Subject - Iron I'll just clarify this subject, we don't want you modelling a lump of rock but an iron you would use on your clothes. If you are in any doubt use google to search for "steam iron". either traditional or concept design it's up to you Good Luck Andy & Black no starter from me this week as I'm busy rendering stuff for a client tonight. I'll try and post one later |
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#2 |
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THE Mad Moderator
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Wow... that's great. We just bought a new Iron today!
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Born in hearts... and etched in cold... the swingsets pay... the playground's toll... If you can't read this... then my plan is working! Now stop reading this and go model something! Soon the world of 3D will belong to me! Follow me on Twitter @McFlyGold |
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#3 |
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I belong to nobody ...
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Hehehe, this is great, I love it, I better start have some entry's before going in vacantion with my love.
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#4 |
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Registered User
Join Date: Feb 2005
Location: Texas
Posts: 1,360
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Nice...should be fun.
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"Just happy to be anywhere. " |
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#5 |
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LightWave Addict
Join Date: Jul 2005
Posts: 72
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Hmm... not quite as many options as Firearms, but sounds interesting
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#6 |
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Zombie in a box
Join Date: Nov 2004
Posts: 4,398
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Heres a really quick Iron I jsut did...
AS you can tell its an older style of the iron. Software: Truespace 4.3 Modeling: 22 minutes Texturing: 2 Minutes (It shows...haha) Rendering: 2 minutes.
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New stuff coming soon. Last edited by jdgill; 28-07-2005 at 09:41 AM.. |
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#7 |
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The Viking Moderator
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This is going to be interesting...
*Thinking: Hmmm... How can I make a humerous entry...* |
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#8 |
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Insert clever title here
Join Date: May 2005
Location: Florida
Posts: 51
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Great topic, should see a ton of great entries this week. I don't envy the judges as the entries in these challenges get better and better every week! Good luck to everyone.
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#9 |
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evil-vision|Studio
Join Date: Jul 2004
Location: San Gabriel, California
Posts: 1,280
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yay something i can do
good luck everyone |
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#10 |
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teh nabcake
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Hey.. great topic!
I dont know if i can make an iron cause im leaving today for vacantion (to Santorini island here in Greece)! But i ll take with me my Alienware laptop (Dont tell this to my girlfriend) lolGood luck guys c u Anima.
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... Last edited by anima3d; 28-07-2005 at 10:04 AM.. |
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#11 | |
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The Undead
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Quote:
Bragging are we? Enjoy yourself bud. Besides whats a vacation without 3d?
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Well after being away for a couple of years, I'm BACK! "We are the music makers and we are the dreamers of dreams." ------------------------------------------------------ |
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#12 |
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The Undead
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Well after being away for a couple of years, I'm BACK! "We are the music makers and we are the dreamers of dreams." ------------------------------------------------------ |
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#13 |
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Registered User
Join Date: Jul 2005
Posts: 16
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Unfortunately I didn't have much time, so I just did this old victorian one, which is very worn and rusty...
I might try something more adventurus if there's time next week... |
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#14 |
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3d Artist in the Making
Join Date: Jul 2005
Location: Nebraska
Posts: 90
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good luck to everyone... can't wait to see what certain people come up with considering the last challenge. I'm done modeling mine... now to just set up the scene and textures
shouldn't be too long from now. |
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#15 |
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Twisted Blender User
Join Date: Jan 2005
Location: Copenhagen - Denmark
Posts: 52
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Hey I'm early this time! I missed the last one, but I'm back stronger than ever muhaha...
Ok here's my entry:
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There's an art, it says, or rather a knack to flying. The knack lies in learning how to throw yourself at the ground and miss. -Adam Douglas |
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