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Old 18-08-2005, 03:15 AM   #1
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Speed Modelling Challenge-Week 60-Perfume/Eau de Toilette-bottle

The rules are simple

1, Each week we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modelling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive.

How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief will be removed and the poster disqualified

2, You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified

3, Your entry may contain as many views of your model as you like but it must include a clear and easy to see wire frame of the mesh before any smoothing/subdivision has been applied. Please use a screen grab. No other method is acceptable and any "wire renders" or wireframes we can't see properly will be removed and the poster disqualified

4, You must include the following details with each submission: software used and time spent creating the model. Any further information is voluntary but posts not containg the required information will be removed and the poster disqualified.

5, Post only one image submission per entry which must be no larger than 800x600 pixels in either landscape or portrait format with a file size of no more than 100k. These images must be uploaded to our servers using the "browse" button on the forum reply page. Do not link to external images Files. larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified


6, time spent on rendering or texturing or building a scene in which to display your model is not included in the alocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post as long as it's recognizeable.

These rules apply to everybody taking part there will be NO exceptions

this weeks challenge

time limit - 60 minutes
deadline - 22.00 G.M.T. Wednesday 24th August 2005
subject - Perfume/Eau de Toilette-bottle

There is a great variaty of designs that you may influence from as well as bottles that you may design on your own.
Though texturing is not obligational, this might be an excuse for some of you to polish up on their rendering skills as well.

Not too many limitations are applicable as long as it contain a liquid. But I would strongly recommend you to show care to fit the title rather than posting any bottle.


Black and Andy

A quick starter: Modeling and Rendering done in MaYA in less than an hour.
I will post a textured version later on in the competition.

Good Luck
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Old 18-08-2005, 03:15 AM   #2
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Cool!!
It's going to be hard, but fun!
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Old 18-08-2005, 03:16 AM   #3
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge! Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge! 
Total Awards: 4
sweet :P
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Old 18-08-2005, 03:17 AM   #4
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nice...good luck to you all
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Old 18-08-2005, 03:17 AM   #5
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge! Speed Modelling - Bronze: 3rd place in a speed modelling challenge! - Issue reason: 3rd place in a speed modelling challenge! Speed Modelling - Bronze: 3rd place in a speed modelling challenge! - Issue reason: 3rd place in a speed modelling challenge! 
Total Awards: 5
Looking forward to see the different designs, good luck guys.
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Old 18-08-2005, 03:20 AM   #6
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This is going to be a smelly challenge!
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Old 18-08-2005, 03:24 AM   #7
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Quote:
Originally Posted by Marty_McFly
This is going to be a smelly challenge!
I can,t believe he actually said it! AAArgh!
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Old 18-08-2005, 03:50 AM   #8
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Speed Animation - Gold: Winner of a speed animation challenge! - Issue reason: For Excellence in Speed Animation Speed Animation - Gold: Winner of a speed animation challenge! - Issue reason: For Excellence in Speed Animation Speed Animation - Gold: Winner of a speed animation challenge! - Issue reason: For Excellence in Speed Animation 
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yeah baby

Europe's largest games convention starts tomorrow - err today in Leipzig. Lots o' stuff to learn, see, and do - not to mention the very thought out dressed / costumed game hostesses

I'm there!

D,
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Old 18-08-2005, 03:53 AM   #9
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well it's been exactly one year since my first entry into these challenges, which means i've been modelling for about one year and two weeks.
just changed my software of choice and i hope to put in some good ones this week.

All that is left to say is A BIG THANKYOU for all those that help us here in this thread with tips and tuts, and a big THANKYOU to Andy and Black for their continuing participation.

THANKS ALL ROUND
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Old 18-08-2005, 05:07 AM   #10
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So i`m first one . This is the perfume that i like moste of all, my mama use it.
Modeling time: 34min
Software:Max 6.0+vrey (and my new toy, caustic).
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Old 18-08-2005, 05:09 AM   #11
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Marty: LOL

Diabolos: Have fun. Sounds great. Wish I could go. And yes....I Like Gaming TOO!

Andoy: Cheers! One whole year? wow.
Congrats also on your C4D choice. I plan on seeing many, many absolutely amazing models from you, from now on!

Adamos: Great Starter! But where will we go from here when you post the best already???? Nice Job! Quick question Adamos, when you modeled the glass, do you model the interior also? I mean, does it have to be hollow, for the glass in vray to look like yours? (sorry for the dumb question)
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Old 18-08-2005, 05:28 AM   #12
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THX Fastrak, but let as wait until your work will show here.
As for this glass, this is simple caustic glass for vrey+ direct light whit caustic.
And yes i have model interior.
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Old 18-08-2005, 05:31 AM   #13
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FastRak;
Especially while rendering glass forms it is always wiser to give glass it's real thickness if you tend to have ray traced refractions. Many renderers including Vray happens to have an "Assighn thickness" option to the material. But because the tesseleation of the ofset does not see it to have a filled in mass; you get more "shrubby" results which are more for use in Chritsmas decorations and simiallar.
A good tip to follow would be to simply model it in the virtual world simiallarly to how it is constructed in the real world. It should get you fairly closer to impressve renders.


Black
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Old 18-08-2005, 06:50 AM   #14
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bah heres my entry...probably wont make it far =/
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Old 18-08-2005, 06:59 AM   #15
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Quote:
Originally Posted by Black-3DT
FastRak;
Especially while rendering glass forms it is always wiser to give glass it's real thickness if you tend to have ray traced refractions. Many renderers including Vray happens to have an "Assighn thickness" option to the material. But because the tesseleation of the ofset does not see it to have a filled in mass; you get more "shrubby" results which are more for use in Chritsmas decorations and simiallar.
A good tip to follow would be to simply model it in the virtual world simiallarly to how it is constructed in the real world. It should get you fairly closer to impressve renders.


Black
I appreciate that. The reason why I asked is because sometimes vray materials automatically change a one sided mesh into a 2 sided. I didn't know it would not "fill" it in. Good Tip. I guess that would explain many things.....hmmmm. Thanks a bunch!
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