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#1 |
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From the inside
Join Date: Oct 2002
Location: Metropolis
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Porsche 959
HI, everybody.
This is a render I've done about a year ago, the first and the only one car I've ever modeled. Need you opinion for future reference. Thanks |
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#2 |
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Commando Moderator
Join Date: Apr 2005
Location: Romania, Cluj
Posts: 7,988
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The model looks fine, I can't spot any errors, and I like the reflective chrome a lot. The colours are desaturated, but their nuances fit well ( some light pink from the sky next to a pure blue, all in contrast with the orange Porsche logo ).
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Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
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#3 |
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Registered User
Join Date: Aug 2004
Location: Sydney
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Sweet model man, what package did you use to model / render?
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#4 |
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Man of the Hour
Join Date: Feb 2004
Location: Why right here, of course...
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The 959 is longer than this, but good job over all. Just need to check your reference photos...and stick her in a scene!
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The Easter Bunny is a MONSTER! - It's Out! |
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#5 |
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Join Date: Apr 2005
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shaders looks great, but the model itself seems abit off proportion.. juz like inveni0 said, should be longer
![]() n the car still floating.. need works for the shadows ![]() |
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#6 |
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From the inside
Join Date: Oct 2002
Location: Metropolis
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Toolboy: I used maya to model, render with mental ray.
Inveni0 & Siregar: Yes, I know is a bit off proportion, I've used bad references. A dome with HDR image was used to illuminate the scene, I need to work on final gather values to get good shadow effect.
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3d works: Sony Ericsson T630 |
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#7 |
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Registered User
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Looks a bit squished in from either end...but the render is pretty good! Nice job!
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