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Old 26-09-2005, 07:39 AM   #1
rnu
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I have been tempted

I try to model a low poly character (the one from the tut's on this site, uh the guy with the sword/spear deal) and I was spazing out. I have so much respect for those who make the great character models. I was about to model me a gun to kill my self, but then i remember i couldnt even model that. Is there any hints from the pro's besides, it takes time, keep trying, adn you'll get it eventually?
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Old 26-09-2005, 02:48 PM   #2
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Something I am sure you must of heard times before...

Firstly start simple. You will be very happy when you manage to make things that are even the simplest and you render it out. IT is more important to be able to see a reason to go on and a series of completed works left behind.

Secondly observe and observe and observe.
Not only existing models. Sometimes finding your self some free models and then literally tracing over them helps a lot. But what I mean is for you to observe real life.
It is a great advantage to understand how things are made in real life and then to imitate that.
Like your gun for example... I have modeled out a dear few models of pistols in almost the exact same way as they were made in real life manufactory. And that actually helped me a lot.

Keep trying and challanging yourself.
I have been convinced to be an above average modeler and I have to say that since I had started attending the speed modeling challanges here. I have greatly improved my speed and efficiency in modeling. There is always a new way to make things sitting theere waiting for you to discover. Just be creative.

Don't let 'perfect' be the enemy of 'Good Enough';
This I am saying through painful experience. I have this reputation; between the people I work with and those I know; to do something perfect or not at all. And I have to confess that at 80 percent of the time I suffer from it more than I take an advantage.
Simply learn to let your model and/or your ideals go. And to set your target 'Model to be' within the area's of "logically possible".

Last but not least... Don't give up.
about almost a year ago I had downlaoaded the starter kit of ZBrush and the demo... as I went through the images in the PDF and the galleries presented in their site and in ZBrush central, I almost cried with the pain of looking at them... "How COULD they do these?!"
This point of view changed greatly after I actually took the mouse and tried sculpting my own. Okay I agree that I am not the average Joe, and I have some extra experience to compair to some people... But in the end of it; you have to get your hands dirty and fail only while trying. It is the only way this whole thing works.


Sorry that it isn't the magic forumla you may be needing. But these are important little notes that I am sure you have already heard... and that you should not put aside.


Black
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