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Old 29-09-2005, 02:57 AM   #1
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Speed Modelling Challenge 66 - Extinguisher

The rules are simple

1, Each week we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modelling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive.

How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief will be removed and the poster disqualified

2, You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified

3, Your entry may contain as many views of your model as you like but it must include a clear and easy to see wire frame of the mesh before any smoothing/subdivision has been applied. Please use a screen grab. No other method is acceptable and any "wire renders" or wireframes we can't see properly will be removed and the poster disqualified

4, You must include the following details with each submission: software used and time spent creating the model. Any further information is voluntary but posts not containg the required information will be removed and the poster disqualified.

5, Post only one image submission per entry which must be no larger than 800x600 pixels in either landscape or portrait format with a file size of no more than 100k. These images must be uploaded to our servers using the "browse" button on the forum reply page. Do not link to external images Files. larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified


6, time spent on rendering or texturing or building a scene in which to display your model is not included in the alocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post as long as it's recognizeable.

These rules apply to everybody taking part there will be NO exceptions

this weeks challenge

time limit - 60 minutes
deadline - 22.00 G.M.T. Wednesday 5th of Oktober 2005
subject - Extinguisher

Any device that is of use to extinguish a fire physically or chemically. Your entries are expected to be capable of such a task

We strongly request you to not post any entries of your creation urinating on a fire to extinguish it.

Black and Andy

A quick starter done and rendered in MaYA.
The modeling was under and hour. The texture was done by scanning my office extinguisher from diffrent angles. It cost the texturing to take about an hour.
The rendering took around 20 or so minutes total. It was slow due to the crackled texture on the BG.
All put together in Pshop
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Last edited by Black-3DT; 29-09-2005 at 04:39 AM..
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Old 29-09-2005, 02:58 AM   #2
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since i got some time to day ill be modeling something this week woot!

first post!!
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Old 29-09-2005, 03:08 AM   #3
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another fun challenge =)
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Old 29-09-2005, 03:11 AM   #4
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Awards Showcase
Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge! Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge! 
Total Awards: 4
nice one, It will be interesting to see people imagination on that, and some fancy invention
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Old 29-09-2005, 03:14 AM   #5
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I'm definately on this one
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Old 29-09-2005, 03:39 AM   #6
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Yeh this sounds like fun! good luck to ya all!
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Old 29-09-2005, 04:02 AM   #7
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i have no idea what to model!!!
anyway, good luck every one!
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Old 29-09-2005, 04:03 AM   #8
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I think I'll try my hand in this week's modelling as well.

Last week's was a lot of fun, even though I finished up my second model for it a little too late. :/

This week, we'll see how I do, since I've been discovering the wonders of the different lights (as opposed to the Ambient Lights I had been using, and using Mental Ray for realism. *drool*
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Old 29-09-2005, 04:18 AM   #9
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Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! 
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He he he. Finaly somethig easy to make. This is my entry nr 1 for this week.
Modelig time 34min
Software: Max 6.0
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Old 29-09-2005, 04:41 AM   #10
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nice one adamos
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Old 29-09-2005, 05:10 AM   #11
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YES I advanced to another level

Hi, U will see that i improved! I hope, well here is my first model, any comments would be fun.

3D studio Max 6
Modeling 55 minutes
texturing: ah this was hard...
post work: a long time jasc paint shop pro
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Old 29-09-2005, 05:11 AM   #12
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Texturing using HDRI! yay i learnt that today, im so happy! oH yeah im hyperactive right now its 4:20 AM. (:

hmm note the thing you pull out to be able to use the thing is on the other side... it is modeled, I guess thats a mistake with my post, haha well anyways its jsut a spline. --0
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Old 29-09-2005, 05:15 AM   #13
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adamos: nice entry, but I think its not as good as you use to do. I guess you stressed it a bit to get first entry

TheWinterLord: good work. It has a big flaw tho. you cant make it stand up with that round bottom =) Capsule abuse!
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Old 29-09-2005, 05:20 AM   #14
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ahh, I think its just well balanced OmegaN (: ty
btw OmegaN im also from Sweden. nice
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Old 29-09-2005, 05:42 AM   #15
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Quote:
Originally Posted by TheWinterLord
Hi, U will see that i improved! I hope, well here is my first model, any comments would be fun.

3D studio Max 6
Modeling 55 minutes
texturing: ah this was hard...
post work: a long time jasc paint shop pro
Wow, very nice model man.

Did you learn to texture that using HDRI through a tutorial? If so, could you link? I could probably find some use for that in this week's challenge.
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