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#1 |
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Unpopular
Join Date: Oct 2004
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Speed Modelling Challenge 66 - Extinguisher
The rules are simple
1, Each week we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modelling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive. How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief will be removed and the poster disqualified 2, You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified 3, Your entry may contain as many views of your model as you like but it must include a clear and easy to see wire frame of the mesh before any smoothing/subdivision has been applied. Please use a screen grab. No other method is acceptable and any "wire renders" or wireframes we can't see properly will be removed and the poster disqualified 4, You must include the following details with each submission: software used and time spent creating the model. Any further information is voluntary but posts not containg the required information will be removed and the poster disqualified. 5, Post only one image submission per entry which must be no larger than 800x600 pixels in either landscape or portrait format with a file size of no more than 100k. These images must be uploaded to our servers using the "browse" button on the forum reply page. Do not link to external images Files. larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified 6, time spent on rendering or texturing or building a scene in which to display your model is not included in the alocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post as long as it's recognizeable. These rules apply to everybody taking part there will be NO exceptions this weeks challenge time limit - 60 minutes deadline - 22.00 G.M.T. Wednesday 5th of Oktober 2005 subject - Extinguisher Any device that is of use to extinguish a fire physically or chemically. Your entries are expected to be capable of such a task We strongly request you to not post any entries of your creation urinating on a fire to extinguish it. Black and Andy A quick starter done and rendered in MaYA. The modeling was under and hour. The texture was done by scanning my office extinguisher from diffrent angles. It cost the texturing to take about an hour. The rendering took around 20 or so minutes total. It was slow due to the crackled texture on the BG. All put together in Pshop
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"I refuse to allow a disability to determine how I live my life. I don't mean to be reckless, but setting a goal that seems a bit daunting actually is very helpful toward recovery,... " Christopher Reeve 25 September 1952-10 October 2004 Last edited by Black-3DT; 29-09-2005 at 04:39 AM.. |
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#2 |
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evil-vision|Studio
Join Date: Jul 2004
Location: San Gabriel, California
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since i got some time to day ill be modeling something this week woot!
first post!! ![]() |
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#3 |
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3D what?
Join Date: Aug 2005
Location: Sweden
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another fun challenge =)
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Online portfolio: www.magnuspettersson.net |
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#4 |
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I belong to nobody ...
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nice one, It will be interesting to see people imagination on that, and some fancy invention
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#5 |
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Modelrater!
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I'm definately on this one
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#6 |
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Reretsiged Uesr
Join Date: Mar 2005
Location: Sweden, Malmö
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Yeh this sounds like fun! good luck to ya all!
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Pontus, The Winter Lord @ Massive Entertainment Honorable Mentions: W64 Steam Power, W78-79 Free from the Year TWL´s SketchBook |
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#7 |
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Registered User
Join Date: Sep 2005
Location: Ohio,USA
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i have no idea what to model!!!
anyway, good luck every one! |
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#8 |
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Registered User
Join Date: Sep 2005
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I think I'll try my hand in this week's modelling as well.
Last week's was a lot of fun, even though I finished up my second model for it a little too late. :/ This week, we'll see how I do, since I've been discovering the wonders of the different lights (as opposed to the Ambient Lights I had been using, and using Mental Ray for realism. *drool* |
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#9 |
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I`m Just Simple man
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He he he. Finaly somethig easy to make. This is my entry nr 1 for this week.
Modelig time 34min Software: Max 6.0
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#10 |
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Modelrater!
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nice one adamos
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#11 |
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Reretsiged Uesr
Join Date: Mar 2005
Location: Sweden, Malmö
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YES I advanced to another level
Hi, U will see that i improved! I hope, well here is my first model, any comments would be fun.
3D studio Max 6 Modeling 55 minutes texturing: ah this was hard... post work: a long time jasc paint shop pro
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Pontus, The Winter Lord @ Massive Entertainment Honorable Mentions: W64 Steam Power, W78-79 Free from the Year TWL´s SketchBook |
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#12 |
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Reretsiged Uesr
Join Date: Mar 2005
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Texturing using HDRI! yay i learnt that today, im so happy! oH yeah im hyperactive right now its 4:20 AM. (:
hmm note the thing you pull out to be able to use the thing is on the other side... it is modeled, I guess thats a mistake with my post, haha well anyways its jsut a spline. --0
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Pontus, The Winter Lord @ Massive Entertainment Honorable Mentions: W64 Steam Power, W78-79 Free from the Year TWL´s SketchBook Last edited by TheWinterLord; 29-09-2005 at 05:24 AM.. |
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#13 |
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3D what?
Join Date: Aug 2005
Location: Sweden
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adamos: nice entry, but I think its not as good as you use to do. I guess you stressed it a bit to get first entry
![]() TheWinterLord: good work. It has a big flaw tho. you cant make it stand up with that round bottom =) Capsule abuse! ![]()
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Online portfolio: www.magnuspettersson.net |
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#14 |
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Reretsiged Uesr
Join Date: Mar 2005
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ahh, I think its just well balanced OmegaN (: ty
btw OmegaN im also from Sweden. nice
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Pontus, The Winter Lord @ Massive Entertainment Honorable Mentions: W64 Steam Power, W78-79 Free from the Year TWL´s SketchBook Last edited by TheWinterLord; 29-09-2005 at 05:28 AM.. |
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#15 | |
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Join Date: Sep 2005
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Quote:
Did you learn to texture that using HDRI through a tutorial? If so, could you link? I could probably find some use for that in this week's challenge. |
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