>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > Help, Advice and Chat > Texturing & Skinning Help
bottom-table-gradient

Reply
 
Thread Tools Display Modes
Old 04-11-2005, 01:08 AM   #1
joeyarkenstat02
Registered User
 
Join Date: Nov 2005
Posts: 237
Thanks: 0
Thanked 0 Times in 0 Posts
Quick Material Editor Question

How do I add more slots to my material editor.
I need more then 24.
Can I get like 40 or 50?
joeyarkenstat02 is offline   Reply With Quote
Old 04-11-2005, 01:38 AM   #2
Antievo-3DT
The Viking Moderator
 
Antievo-3DT's Avatar
 
Join Date: May 2005
Location: Montréal, Canada
Posts: 1,465
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via MSN to Antievo-3DT Send a message via Skype™ to Antievo-3DT
Awards Showcase
Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! 
Total Awards: 2
Use the Multi/Sub Materials and assign the sub-materials to difrent objects/selections by using Materials Selcetion ID's.
I actually don't know how to add more of them myself... Been thinking about it, but don't know
Antievo-3DT is offline   Reply With Quote
Old 04-11-2005, 01:38 AM   #3
Henry_B
Professional Noob
 
Henry_B's Avatar
 
Join Date: Jan 2005
Location: Queretaro, Mexico
Posts: 1,010
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via MSN to Henry_B
no you cant =(
but just aply your material to the obect, then delet the material but keep it on your object, and when you need it again select a slot and use the eyedroper next to the material name and click on the object that has the material you want to edit and thats it
__________________
Viva Mexico!
Henry_B is offline   Reply With Quote
Old 04-11-2005, 01:55 AM   #4
Antievo-3DT
The Viking Moderator
 
Antievo-3DT's Avatar
 
Join Date: May 2005
Location: Montréal, Canada
Posts: 1,465
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via MSN to Antievo-3DT Send a message via Skype™ to Antievo-3DT
Awards Showcase
Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! 
Total Awards: 2
Yeah, that is what I have been doing also, lol. Kinda' wierd that 3D Studio does not house that feature actually.
But multi/sub materials work grate also.

You can add 10 materials in one multimaterial, and you can add 10 more in each one of those.
So... You actually have unlimited material slots if you use multimaterials.
Antievo-3DT is offline   Reply With Quote
Old 04-11-2005, 03:06 AM   #5
Mr. Bluesummers-3DT
Supplies Coordinator
 
Mr. Bluesummers-3DT's Avatar
 
Join Date: Oct 2004
Location: United States
Posts: 3,343
Thanks: 0
Thanked 11 Times in 8 Posts
Awards Showcase
Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: Target reached! Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: The particles tutorial got plugged along the top bar. Thumbs up!:  - Issue reason: For doing a great job in helping out! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: For Excellence at Low Poly Art - Well Done! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: For Excellence at Low Poly Art - Well Done! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! 
Total Awards: 8
Quick Reply
Joey; I find it easier to think of the material editor as a workspace rather than a be-all-end-all pallet. You're not confined to 24 slots, it just means you can only look at 24 slots at any given time. Delete them from the editor if you can, though, as has been stated, they'll still be in the scene.

Good luck!
__________________
Be sure to check out my blog because there's tons of useful resources there:
Mr. Bluesummers-3DT is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump


All times are GMT. The time now is 03:49 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission