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#1 |
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Join Date: Nov 2005
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Hi there,
This is a character i started on a while ago from a sketch i ones mad, but i think the model is not quite there yet. any comments and critics are very welcome! thanks, WSP. ![]() |
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#2 |
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Join Date: Jul 2005
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I like the pose, but his arms seem alittle to long.
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#3 |
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floating log studios
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i think that you probably need more detail before you smooth it
)
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floating log studios |
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#4 |
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Location: Egypt
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i agree with Flstudios , why don't you give him more time to work on details
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#5 |
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what kind of detail would you add?
iam thinking of giving him some clothes or something??? |
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#6 |
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floating log studios
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detail meaning -look at some pics of characters - the joints and parts of the body and face are more defined - not just all blending in to each other. It looks like you have hardly any polygons in the mesh then added a mesh smooth and its all just blended together!
Hope you understand what im saying!?
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floating log studios |
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#7 |
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Hardstyle
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I am not much a of a character artist but it looks like you have the base mesh. Now to ad definaition try adding a few more lines around the bicep and elbow area, and remember the closer to edges are to eachother the sharper it becomes when smoothed. It will get there but characters take time.
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#8 | |
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sup?
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Quote:
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#9 |
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Join Date: Nov 2005
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thanks for the compliment
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