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#1 |
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Registered User
Join Date: Feb 2005
Location: UK
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Hiya,
I'm using 3d Studio Max 7 and I'm making a robot for animation, the model has been skinned and bonned fine - the problem comes when trying to animate it, the bones don't move with the mesh and Max won't let me attach the bones to the mesh itself - the error is 'Cannot link: would create dependency loop' . I'm sure it's something horribly simple I'm missing here ![]() |
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#2 |
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Join Date: Oct 2005
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Go into the skin modifier and edit the envelopes so that they influence the mesh correctly. Vericles that are outside the envelopes won't move with the bones.
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#3 |
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Fishscale
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the error you are getting is because the linking is cyclical. basically you have to have a chain where there is a ultimate parent and its childeren. if you link the last child to the parent again you would create a loop and there would be no heirarchy. i would check out your heirarchy again. remember you need a tree structure, not an ouroborus
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#4 |
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Join Date: Feb 2005
Location: UK
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Oh I see, Awesome thanks a lot
/tiphat |
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