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Old 09-12-2005, 09:36 AM   #1
uglycat
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Question Max8 - Editing Splines bogs down badly

I can handle scenes with 100,000 polys without my machine breaking a sweat, but to edit a spline object with only a few lines makes the machine slow to a crawl. any ideas what causes it and if it can be fixed?

(AMD 2500+, 1GB Ram, ATI 9600 128mb)
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Old 09-12-2005, 10:14 AM   #2
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If they are renderable splines, Max is trying to render a mesh object in the viewport. You do have renderable in viewport turned off?
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Old 09-12-2005, 08:41 PM   #3
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yeah, the splines aren't renderable as a mesh, they are just the lines themselves.

edit: in fact, even just having the splines visible causes slow down. when i'm panning around a large scene (say 200,000 polys) and getting very smooth framerates, then when the splines become visible, it immediatly drops to a very low fps such that i can see stutter and the screen updates.

Last edited by uglycat; 09-12-2005 at 10:17 PM.. Reason: added a bit
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Old 11-12-2005, 12:08 AM   #4
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I used to have the same problem...not sure what changed but now I don't...sorry can't help but I feel ur pain
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Old 12-12-2005, 12:33 AM   #5
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hmmm.. try updating your vcard drivers? thats all I got as a suggestion there.. I work with 1,000,000 poly acad exports of 100's of pure splines, and its slow too but it should be slow with that cout. Yours seems like something is worng :/ that video card should be able to handel it :/
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