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#1 |
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Registered User
Join Date: Dec 2004
Location: Canada
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I can handle scenes with 100,000 polys without my machine breaking a sweat, but to edit a spline object with only a few lines makes the machine slow to a crawl. any ideas what causes it and if it can be fixed?
(AMD 2500+, 1GB Ram, ATI 9600 128mb) |
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#2 |
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Insanity Required
Join Date: May 2005
Location: Washington
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If they are renderable splines, Max is trying to render a mesh object in the viewport. You do have renderable in viewport turned off?
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Insanity; A state of mind, or just another way to look at things? |
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#3 |
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Registered User
Join Date: Dec 2004
Location: Canada
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yeah, the splines aren't renderable as a mesh, they are just the lines themselves.
edit: in fact, even just having the splines visible causes slow down. when i'm panning around a large scene (say 200,000 polys) and getting very smooth framerates, then when the splines become visible, it immediatly drops to a very low fps such that i can see stutter and the screen updates. Last edited by uglycat; 09-12-2005 at 10:17 PM.. Reason: added a bit |
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#4 |
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Modelrater!
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I used to have the same problem...not sure what changed but now I don't...sorry can't help but I feel ur pain
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#5 |
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Administrator
Join Date: Nov 2003
Location: Seattle, WA.
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hmmm.. try updating your vcard drivers? thats all I got as a suggestion there.. I work with 1,000,000 poly acad exports of 100's of pure splines, and its slow too
but it should be slow with that cout. Yours seems like something is worng :/ that video card should be able to handel it :/
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Jeremy Mastroianni www.facebook.com/used3dt Long ago I was a Forum Administrator www.3dtotal.com / www.threedy.com Tetra Tech. email: jeremy.mastroianni at tetratech.com web www.tetratech.com |
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