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#1 |
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Registered User
Join Date: Oct 2005
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Cameras - 3Ds Max
How do I change cameras in an animation? I can't seem to figure it out?
Any help? |
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#2 |
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Registered User
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there may be some kind of animation constraint or something, otherwise just render them seperate and put them together in postproduction
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#3 |
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Marquis of Montréal.
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I did that once, and I found a way to cheat the system. first I created the two cameras I needed. Then, to make the cameras change within the animation, I created another camera that I aligned perfectly to the first camera. Then, at the frame I wanted the cameras to change, I animated the third camera so that it went and aligned itself to the second camera. I made the change so fast that it happened in one frame, and we cant see the difference. I also screwed around with the curve editor so that the change was square and not curvy, if you know what I mean...
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#4 |
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Not a zombie.
Join Date: Jan 2004
Location: P-town
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I had to think about it for a minute but it can be done pretty easily in Video Post.
Once your scene is all setup go to Render > Video Post, Add the scene event and change the end frame to the frame you want to next camera to start. Add the Image Ouput Event under that, repeat this but select the second camera and the last frames you want to render. |
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#5 |
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Registered User
Join Date: Oct 2005
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Awesome, thanks!!!
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