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#1 |
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Join Date: Oct 2002
Location: UK
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Female Game Char - skin
Hi, I've been working on the UV's and Texture for this (The model was provided) but I think it still needs something more, any suggestions welcome. I think I'm more or less getting there tho...
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#2 |
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Nice model, is she meant to be bald or is her hair white? How many poly's?
Perhaps a wireframe shot or 2 would b good ![]() |
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#3 |
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Zombie in a box
Join Date: Nov 2004
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the model looks awesome..and same for the textures. But I think you should worka bt on teh head texture. Not sure..but head seems too plain.
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#4 |
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looking nice, i think you could push more outta ya textures if you start accentuating areas. ripped fabric, scratched metal, scuff marks on the boots, maybe some freckles or a mole on her face... this sort of attention to detail does not go un-noticed and from the looks of things you know what you are doing... anyways keep up the good work
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Art requires imagination. It requires Creativity. Creativity requires experience and experience comes from your life. And your life is expressed in your art. Bruce Lee (1940 - 1973) |
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#5 |
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What title?
Join Date: Jan 2005
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If you're using adobe photoshop, make a layer, color all with gray (128,128,128), set layer to overlay, add noise effect, then gaussian blur...
If you're using 3dsmax, make all lights unlit, add a skylight, then "render to texture" it... Add it to the main texture... (layer multiply/linear burn) Just some tips... Nice model and texture anyway (except for the bald design...)
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#6 | |
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Quote:
thanks |
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#7 |
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Marquis of Montréal.
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the face seems a bit too plain for my taste, little details that gets your style going would make the model 100% better.
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#8 |
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What title?
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@RE3456: It simply makes the plain parts don't look plain that much... And it makes the detailed parts slightly more detailed. (Since it trickd the eyes of the viewers)
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#9 |
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Geek and proud of it
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You should add some colours: dirt, corrosion, logos, camouflage etc.
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#10 |
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Thanks for the advice, it definately needs some more work!!
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#11 |
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Pixel Sodomizer
Join Date: Jun 2003
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one thing that is bothering me besides head detail is that in the screenshot she seems cross eyed, maybe adjust the model a bit :P another thing, she seems to be in a somesort of army right ? why the lipstick like lips ? i mean if she shaved her head like in the army why lipstick :P appart from that i think that the texture is in the right track, remember that detail is key, but dont force the key too much or it will break
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#12 |
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The slightly crosseyed thing is very subtle and changes slightly by the angle you view it at, I might tweak the mesh to see if I can sort it out...
She's a wastelander, kinda like mad max where they live out in the desert and use junk etc but I wanted to paint a basic skin so we can do variations etc Thanks for your comments!
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#13 |
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hi psionic, long time no see. ( i used to work on some stuff for Binary People a few years ago).
the texture looks cool, bits i would change...on the face i would add more freckles n stuff (as the others say.) the cheakbones seem a little too highlighted (may just be the lighting) makes her look more like a model than a wastelander. also that bit on the ****** looks a bit odd may be better just to go with buttons or something. love the vest tho te job on that is awesome.......any way see ya ;0) |
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#14 |
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Yeah I'm not too happy with the ****** area either
![]() Binary People, sounds familiar but my ageing brain fails to remember hah hah, any more clues??
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#15 |
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it was run by a guy called Dan Page (or Beeps on the Blitz3d forums) they did mainly blitz 3d games and some model packs. allso some apps. i think you bought Lightbulb a shadow baking app from them. i think they went under tho....i never heard anything else.
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