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#1 |
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Registered User
Join Date: Mar 2004
Location: mumbai
Posts: 73
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low poly model
this is my first low poly model
the limitations are 500 triangles pls tell me , how can i make it look more better. regards shrijith
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shrijith shridharan |
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#2 |
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Registered User
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I think perhpas you should start with the head, work out how many polies you can spare for each part of the body. Generally you will need as many for the head as you will for the rest of the body. Make the hands much simpler. Dont have seperate fingers just a thumb and the fingers joined etc
Hope this helps
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Success is the ability to go from one failure to another with no loss of enthusiasm. DW5 WIP: 3D - Sala - Goddess of Temptation |
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#3 |
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Join Date: May 2005
Location: Poland
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not bad! maybe u sholud try make beter down part of legs, now they are so cilinder. |
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#4 |
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\m/(>.<)\m/ 3dmetalmaniac
Join Date: Dec 2005
Location: Bogotá, Colombia
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Those limbs dont seem like they can bend properly, try adding a couple edge loops for proper deforms. How many tris does it have so far? it seems you can spare some for this, About the face, i think the nose looks like a lil box extruded from the face, you should try to give it a better shape. Im wondering why did you put more faces on the shin area than on the thighs. If those polys were distributed horizontally instead of vertically through the leg you could get a better shape for them, a really good texture will be needed!. Keep it up
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