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#1 |
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Modeler
Join Date: Feb 2006
Location: Dallas, TX
Posts: 1,978
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Has anyone heard of prelighting?
I think it is like it calculates all of the shadows and saves it in your viewport therefore it doesn't have to reconfigure each frame you render |
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#2 |
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14 and still growing
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Are you talking about radiosity. In radiosity you can see the shadows in the view port. It dosent have to recalculate the shadow until the objects are moving.
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#3 |
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Registered User
Join Date: Feb 2006
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In addition to (or instead of) using radiosity you can also use render to texture, which renders everything you want (including light and shadows) to a bitmap. Then you can use this bitmap with 100% self-illuminated material to get a superfast rendering with the lighting "baked" in the texture.
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#4 |
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Modeler
Join Date: Feb 2006
Location: Dallas, TX
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Hey man the render to texture was exactly what I was looking for but I can't bake a sky light it wont let me. Do u know how?
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#5 |
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Registered User
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Well there shouldn't be any problem baking a skylight with render to texture. You need to bake a complete map and to see the light of the skylight you'll need to use light tracer, radiosity or mental ray final gather.
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