>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > The Creative Ones > Final Completed CG Artwork
bottom-table-gradient

Reply
 
Thread Tools Display Modes
Old 28-02-2006, 05:29 AM   #1
SubCroC
Sub CroC
 
SubCroC's Avatar
 
Join Date: Sep 2005
Location: KurdLanD
Posts: 413
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via MSN to SubCroC Send a message via Yahoo to SubCroC
Cool DaemonLord

this is my first rigged char.a week ago to learn rig i created a bat wing kinda then rigged it.after that it gave me an idea to make a Deamon. i use 3dsmax8.i am trying to experience character studio and modelling.i'm trying a new way for organics in poly edit.first i made the crude for body then used meshsmooth after that used the push/pull&relax&invert tools to manipulate details.vertex counted much then but result is better.that was exactly the character in my mind i've done.in rigging in character studio messed me up.some details r failure.the background is one frame screenshot of my afterburn explosion scene work.

here i fount courage to represent it. i hope u don't hate of faults there.critiques r welcomed.

this is head



here is the body posed:



and here is the wire:

SubCroC is offline   Reply With Quote
Old 28-02-2006, 05:45 AM   #2
Johny
Pixel Sodomizer
 
Johny's Avatar
 
Join Date: Jun 2003
Location: Lisbon
Posts: 685
Thanks: 0
Thanked 0 Times in 0 Posts
mesh is horribly messy , it is better to have control all over the edgeloops rather then rely on point modification, you can achieve much better results taht are even deformer friendly.
the face looks cartoony and very stylized, not even near human anatomy, but i suppose that was your objective.
i like the overall mood of the lightning on your textures, they give impact.
Johny is offline   Reply With Quote
Old 28-02-2006, 06:50 PM   #3
SubCroC
Sub CroC
 
SubCroC's Avatar
 
Join Date: Sep 2005
Location: KurdLanD
Posts: 413
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via MSN to SubCroC Send a message via Yahoo to SubCroC
thank u for critiques.FFD deformers does not give details as well.u r right my purpose was not to make a normal human idea was to make abstract.for example the shape of ear is reverse.however i could not create a good texture of organic without lighting.in this work i discovered this.my problem is about the rigging here.cannot control the vertices as i wish.applying skin morph after physique crashed computer several times.

regards.
SubCroC is offline   Reply With Quote
Old 03-03-2006, 11:15 AM   #4
SubCroC
Sub CroC
 
SubCroC's Avatar
 
Join Date: Sep 2005
Location: KurdLanD
Posts: 413
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via MSN to SubCroC Send a message via Yahoo to SubCroC
Smile pose.

here is another pose.

SubCroC is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 07:17 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission