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#1 |
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Join Date: Apr 2003
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WIP: First attempt at an outdoor scene
Hello all. This is my first attempt at an outdoor environment and I feel like a few things are just not looking right but I can't put my finger on it. Any suggestions for lighting changes or anything else would be appreciated.
A few parts are still untextured or have unfinished textures and I plan on adding a bit more plants/trees. The little house looking thing in the pic is just a small storage shack. I figured I'd point that out as it seems a lot of people that have seen this think it's supposed to be a house. Thanks everyone. ![]() |
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#2 |
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Join Date: Jan 2005
Location: The Netherlands
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Woaah Great going man...
Really nice...I think there's not much or maybe nothing wrong with your lighting... also the textures look good...maybe the roof could be a bit bumpier or something... Can you tell us something about the lighting? Also I would want to know how you did the trees...they look great... |
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#3 |
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Lighting...just 1 omni light with ray traced shadows and a small dose of global illumination from the Brazil rendering system.
I didn't even really pay attention the roof. It does need a bit more bump or displacement. Looks way too flat. Good call. The trees are just flat plains with a picture and alpha channel. My pc would completely die if i tried to do it any other way. |
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#4 |
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aka Kriv
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[quote=kidblast]Lighting...just 1 omni light with ray traced shadows and a small dose of global illumination from the Brazil rendering system. QUOTE]
thats your problem. Have you ever seen such sharp shadows? Also, the light cant be a spotlight, since the sun is so far away... use brazils own light, or maybe you'd prefer what a lot of others do - target direct. Just make sure the shadows are soft, the direct rays arent that important. but i MUST say, this pic is really awesome.. i can't belive it's your first outdoor scene. You must have worked on a lot of stuff, am i right? Where could we see more of your work? oh, and whats that grey area in the bottom right corner? |
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#5 |
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Thanks for the advice L10N. That'll give me a few things to try. The grey area is just part of the scene that I haven't textured yet.
Here's a few other pics I did. The chairs pic I did for work. I rarely make 3D stuff for work but on occasion they ask for something that would cost too much to photograph. Heck, I'm still on 3D Studio Max 4. They're kinda cheap when it comes to marketing. The other pic is a scene I made a few months back. I really haven't made a ton of finished scenes cause I just don't have the time. Thanks. ![]() Last edited by kidblast; 04-03-2006 at 01:05 AM.. |
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#6 |
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Well here goes another probably reaaaal dumb question from my side...
flat planes with a picture and alpha channel...where can I find how to do that...because althought it's just a texture I think the result is very good... a few weeks ago I had to do an animation...a flyby of a simple house... You can find it here: http://forums.3dtotal.com/showthread...ighlight=house Is it possible to use these plane things with alpha channels for an animation?? Anyways...if you know where I can find something about this method I would gladly here... P.S. your other works look also stunning, especially that interior of the shed with the euhrm what's english word? barrels?? Looks great keep going...you should ask money Greets |
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#7 |
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tillaart36...you can read the 3rd page of this tutorial here
http://67.15.36.49/team/Tutorials/settled/settle_01.asp All the alpha channel does is say what part of the plane or texture should be transparent. This person used a slightly different method than I did for the grass he talks about but the tuturial will give you a good idea of what to do. Great work in that tutorial I think. The method I used for trees and bushes is used in a lot of video games but it really sticks out when you can move around the object in 3D because eventually, you'll get to an angle that shows it's just a flat plane. |
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#8 |
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Thanks,
I'll check it out tomorrow (I Live in holland and it's fairly late now )keep up |
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