>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > The Creative Ones > 3D - 'Work In Progress - Inorganic models/scenes'
bottom-table-gradient

Reply
 
Thread Tools Display Modes
Old 03-03-2006, 05:15 PM   #1
kidblast
Registered User
 
Join Date: Apr 2003
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
WIP: First attempt at an outdoor scene

Hello all. This is my first attempt at an outdoor environment and I feel like a few things are just not looking right but I can't put my finger on it. Any suggestions for lighting changes or anything else would be appreciated.

A few parts are still untextured or have unfinished textures and I plan on adding a bit more plants/trees.

The little house looking thing in the pic is just a small storage shack. I figured I'd point that out as it seems a lot of people that have seen this think it's supposed to be a house.

Thanks everyone.

kidblast is offline   Reply With Quote
Old 03-03-2006, 05:29 PM   #2
tillaart36
Registered User
 
Join Date: Jan 2005
Location: The Netherlands
Posts: 448
Thanks: 0
Thanked 1 Time in 1 Post
Woaah Great going man...

Really nice...I think there's not much or maybe nothing wrong with your lighting...

also the textures look good...maybe the roof could be a bit bumpier or something...

Can you tell us something about the lighting? Also I would want to know how you did the trees...they look great...
tillaart36 is offline   Reply With Quote
Old 03-03-2006, 05:39 PM   #3
kidblast
Registered User
 
Join Date: Apr 2003
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Lighting...just 1 omni light with ray traced shadows and a small dose of global illumination from the Brazil rendering system.

I didn't even really pay attention the roof. It does need a bit more bump or displacement. Looks way too flat. Good call.

The trees are just flat plains with a picture and alpha channel. My pc would completely die if i tried to do it any other way.
kidblast is offline   Reply With Quote
Old 04-03-2006, 12:35 AM   #4
L10N
aka Kriv
 
L10N's Avatar
 
Join Date: Feb 2004
Location: Estonia, Tallinn
Posts: 344
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via MSN to L10N
[quote=kidblast]Lighting...just 1 omni light with ray traced shadows and a small dose of global illumination from the Brazil rendering system. QUOTE]
thats your problem. Have you ever seen such sharp shadows? Also, the light cant be a spotlight, since the sun is so far away... use brazils own light, or maybe you'd prefer what a lot of others do - target direct. Just make sure the shadows are soft, the direct rays arent that important.

but i MUST say, this pic is really awesome.. i can't belive it's your first outdoor scene. You must have worked on a lot of stuff, am i right? Where could we see more of your work?

oh, and whats that grey area in the bottom right corner?
__________________
- aka "kriv"
- http://3dimensionalanimation.com - my site
L10N is offline   Reply With Quote
Old 04-03-2006, 01:03 AM   #5
kidblast
Registered User
 
Join Date: Apr 2003
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Thanks for the advice L10N. That'll give me a few things to try. The grey area is just part of the scene that I haven't textured yet.

Here's a few other pics I did. The chairs pic I did for work. I rarely make 3D stuff for work but on occasion they ask for something that would cost too much to photograph. Heck, I'm still on 3D Studio Max 4. They're kinda cheap when it comes to marketing.

The other pic is a scene I made a few months back. I really haven't made a ton of finished scenes cause I just don't have the time.

Thanks.




Last edited by kidblast; 04-03-2006 at 01:05 AM..
kidblast is offline   Reply With Quote
Old 04-03-2006, 01:19 AM   #6
tillaart36
Registered User
 
Join Date: Jan 2005
Location: The Netherlands
Posts: 448
Thanks: 0
Thanked 1 Time in 1 Post
Well here goes another probably reaaaal dumb question from my side...

flat planes with a picture and alpha channel...where can I find how to do that...because althought it's just a texture I think the result is very good...

a few weeks ago I had to do an animation...a flyby of a simple house...

You can find it here:

http://forums.3dtotal.com/showthread...ighlight=house

Is it possible to use these plane things with alpha channels for an animation??

Anyways...if you know where I can find something about this method I would gladly here...

P.S. your other works look also stunning, especially that interior of the shed with the euhrm what's english word? barrels?? Looks great keep going...you should ask money

Greets
tillaart36 is offline   Reply With Quote
Old 04-03-2006, 01:35 AM   #7
kidblast
Registered User
 
Join Date: Apr 2003
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
tillaart36...you can read the 3rd page of this tutorial here
http://67.15.36.49/team/Tutorials/settled/settle_01.asp

All the alpha channel does is say what part of the plane or texture should be transparent. This person used a slightly different method than I did for the grass he talks about but the tuturial will give you a good idea of what to do. Great work in that tutorial I think.

The method I used for trees and bushes is used in a lot of video games but it really sticks out when you can move around the object in 3D because eventually, you'll get to an angle that shows it's just a flat plane.
kidblast is offline   Reply With Quote
Old 04-03-2006, 02:30 AM   #8
tillaart36
Registered User
 
Join Date: Jan 2005
Location: The Netherlands
Posts: 448
Thanks: 0
Thanked 1 Time in 1 Post
Thanks,

I'll check it out tomorrow (I Live in holland and it's fairly late now )

keep up
tillaart36 is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 01:10 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission