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Old 10-04-2006, 05:28 AM   #1
Sonix
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Back yard view. (Revisited.) New render.

Old works originally created for the release of the Total texture collection v12 & 13.

New render lower down this page.

Original Blender render. AO, 8 area lamps & 1 sun lamp :-



New Maxwell render. Physical sky and sunlight :-



The brick texture has been tweaked as the bricks are too wide on some walls. An update will follow soon.

C&C welcomed.

Sonix.
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Last edited by Sonix; 08-05-2006 at 06:15 AM..
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Old 24-04-2006, 11:35 PM   #2
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Really cool so far. The blacked out windows look strange though. You may want to actually model the brick wall that is closet to the camera, it is really obvious that it is a flat texture. A nice bump/displace might work well too. Really great though
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Old 25-04-2006, 01:31 PM   #3
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maxwell render is working beautifully on your lighting and render, but i agree get the bump or even a displacement map on the brickwork closest to the camera, and keep the windows looking like the first render, those windows look very realistic, a very good reflection going on there, your modelling is flawless, so just tweak the texturing of the brick to get depth and you have a brilliant render!

Cheers

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Old 26-04-2006, 07:59 AM   #4
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Cheers, Maxwell V1.0 is released today, so new version will follow asap.

I'd forgotten how I did the windows in the Blender version but have now remembered, so will use the same method in the new render.

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Old 26-04-2006, 08:22 AM   #5
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it looks great... the only thing that looks wrong to me is how the buildings intersect the ground.. it doesnt seem natural looking

looks really good!!
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Old 27-04-2006, 12:16 AM   #6
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I think Blender render is far more beautiful than fancy Maxwell crap

ps. how did you made noiseless AO? If turn it to 16 its still full of noise.

Last edited by ienrdna; 27-04-2006 at 12:19 AM..
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Old 27-04-2006, 08:00 AM   #7
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Quote:
Originally Posted by ienrdna
I think Blender render is far more beautiful than fancy Maxwell crap

ps. how did you made noiseless AO? If turn it to 16 its still full of noise.
Hi, the Blender version was rendered at 16 AO @ 800x800, with 16 OSA samples & gaus filter at default.

From memory the AO settings used distances set to 20, with Add lights & shadows. Slight increase in exposure and bias.

A seperate diffuse and specular pass was made and composited in Photoshop with the AO version.

Hope this helps,

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Old 08-05-2006, 06:14 AM   #8
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New render with Maxwell V1.0.

HDRI lighting, no physical sky or sun.



C&C welcome,

Cheers,

Sonix.
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Old 08-05-2006, 11:51 AM   #9
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The feeling on that last one is much different than the others. I like it a lot- very gloomy, like right before a storm.
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