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Old 24-04-2006, 04:41 AM   #1
BiG ToE-3DT
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The Ultimate 3DTotal Award!: Only available in Platinum, given to select few for incredible service to the community. - Issue reason: For being a totally count-on-able moderator, we proudly bestow upon you the Ultimate accolade that Threedy is capable of. Congratulations! :) Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: Target reached! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason:  The Golden Grenade II: For participating in the Dominance War II and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War II and successfully finishing, well done soldier! The Golden Grenade III: For participating in the Dominance War III and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War III and successfully finishing, well done soldier! The Golden Grenade IV: For participating in the Dominance War IV and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War IV and successfully finishing, well done soldier! The Golden Grenade V: For participating in the Dominance War V and successfully finishing, well done soldier! - Issue reason:  Thumbs up!:  - Issue reason: For doing a great job in helping out! Speed Animation - Gold: Winner of a speed animation challenge! - Issue reason: For Excellence in Speed Animation Speed Animation - Gold: Winner of a speed animation challenge! - Issue reason: For Excellence in Speed Animation Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: Wasteland Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: 2nd place in low poly challenge! Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: 2nd place in low poly challenge! Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: 2nd place in low poly challenge! 
Total Awards: 14
Low Poly Comp #5 " Boss Man"




Low Poly Mini Contest #5
Subject – End Game Boss

ALL WIPS AND CONCEPTS ARE TO BE KEPT ON THIS THREAD.
Guide Lines:
You are to create an end game boss. The type of game and genre is up to you. The character can be a mob boss, a drug dealer, a dirty cop or a nasty bunny rabbit. Whatever you decide to do, however, try thinking conceptually about this one before leaping into the creation process. You want your character to stand out from everyone else. First things first; find your inspiration.

The specs will remain similar to the last competition (6000 total tris) as we have proven that this can be plenty. NO ARGUMENTS. Oh, and notice there are 3 categories for judging.

Above all,
Have Fun!

Now onto the Prizes and Specs...

Prizes!!!
The winner of the contest will receive The Threedy Excellence Award + Any 1 of the Total Textures CDs of their choice!

Hooray for Prizes!


Judging: 3 categories of judging will apply. 10 points possible for each:

Concept -How innovative your concept is.
Model – How well the geometry is structured.
Texture – How well the texture space has been used, and how well the texture is painted/applied.

DUE DATE: May 26th:
One month from today!

Concept:
It is advised to work conceptually on paper before putting this project into motion, but I will not insist upon it in order to submit your work. When you do post your concepts though, try to spend a bit of time on them beforehand, rather than just posting whatever doodle comes to mind. I'm going to try and advertise this comp and attract some more folks to join in, so a tidy thread will be helpful when they drop in. More participants’ means better prizes in the future, I hope. Another thing, since everyone can’t draw, I will ok the allowance of outside concepts. But you must give credit where credit is due. So if you come across a picture of a character that you just have to model, do so. But don’t try to take credit for the image.

Poly limit:
6000 Tris Total. You can have as many weapons as you want, as long as you don't exceed the 6000 Tri Limit.

Textures:
1-1024 x 1024 texture, you can chop that up into whatever you want (4 512’s, 8 256, whatever) Normals, bumps, spec and all the others will not count towards your texture space. So go crazy.
Textures can be hand-painted or you can use photographic sources. Do what you do.

Rigging:
All characters must be rigged/posed.

Final Pictures:
You must provide a screen grab of your wire frame with your poly count, with the actual model and all its parts selected. Please don’t Photoshop your Poly counter with a bogus count. Make sure you post all work in progress, including final poly counts and wire frames in the work in progress thread.

Also, provide at least 2 rendered pictures of your model. Even better, try to composite a nice art piece similar to the ones in the Winners' Gallery. Be careful how you do this though, simple is often better.


Good luck everyone!

BiG ToE.
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Last edited by BiG ToE-3DT; 31-05-2006 at 01:26 AM..
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Old 24-04-2006, 05:13 AM   #2
DeadlyFreeze
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Total Awards: 10
I'm in for this one, it should be pretty intresting.

Toe is it 5000 tri's or 6000? You have both listed...

The specs will remain similar to the last competition (5000 total tris) as we have proven that this can be plenty.


Poly limit:
6000 Tris Total
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Old 24-04-2006, 05:19 AM   #3
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I'm going sit this one out (again), but good luck to all of the contestants! The good thing about having such a broad topic is that you can really let your imagination run wild. I hope to see lots of creative concepts!

It seems odd to grade entrants on the innovation of their concept while allowing them to swipe it from another source. I'd imagine that contestants who borrow ideas from other artists will receive lower concept scores than their fellows who actually do the work for themselves.
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Old 24-04-2006, 05:32 AM   #4
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ok ,i'll join!
Good luck to everyone!
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Old 24-04-2006, 05:42 AM   #5
BiG ToE-3DT
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The Ultimate 3DTotal Award!: Only available in Platinum, given to select few for incredible service to the community. - Issue reason: For being a totally count-on-able moderator, we proudly bestow upon you the Ultimate accolade that Threedy is capable of. Congratulations! :) Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: Target reached! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason:  The Golden Grenade II: For participating in the Dominance War II and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War II and successfully finishing, well done soldier! The Golden Grenade III: For participating in the Dominance War III and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War III and successfully finishing, well done soldier! The Golden Grenade IV: For participating in the Dominance War IV and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War IV and successfully finishing, well done soldier! The Golden Grenade V: For participating in the Dominance War V and successfully finishing, well done soldier! - Issue reason:  Thumbs up!:  - Issue reason: For doing a great job in helping out! Speed Animation - Gold: Winner of a speed animation challenge! - Issue reason: For Excellence in Speed Animation Speed Animation - Gold: Winner of a speed animation challenge! - Issue reason: For Excellence in Speed Animation Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: Wasteland Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: 2nd place in low poly challenge! Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: 2nd place in low poly challenge! Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: 2nd place in low poly challenge! 
Total Awards: 14
Quote:
Originally Posted by DeadlyFreeze

Toe is it 5000 tri's or 6000? You have both listed...

6000, I want everyone to go all out.
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Old 24-04-2006, 05:43 AM   #6
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Total Awards: 14
Quote:
Originally Posted by Zcubed

It seems odd to grade entrants on the innovation of their concept while allowing them to swipe it from another source. I'd imagine that contestants who borrow ideas from other artists will receive lower concept scores than their fellows who actually do the work for themselves.

Yeah if you use a concept that isn't yours, the voting should show that.
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Old 24-04-2006, 06:04 AM   #7
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Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: For Excellence at Low Poly Art - Well Done! 
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yep consider me in this one, this should be good. i really hope the people who vote join in (well at least half anyway,would still be good)
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Old 24-04-2006, 06:38 AM   #8
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Cool Well, try to count me in...

As a military man, I'm not known for having oodles upon stroodles of time, but I will try to google my noodle to participate in this hoodle. I already have an idea... -oodle.

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Old 24-04-2006, 07:43 AM   #9
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Yay its on!! good luck everyone!


and um is this the right texture size? 11024 x 1024, it quite a bit of space it must be a typing error... or?
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Old 24-04-2006, 08:35 AM   #10
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Nice 6000 polys and normals, and other do not count, this one is going to be good.

Also I almost have my colored concept ready to show.
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Old 24-04-2006, 09:00 AM   #11
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I am in for this one, hope i can keep up with some of the talents that is going to be in this competition.
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Old 24-04-2006, 09:18 AM   #12
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Quote:
Originally Posted by TheWinterLord
Yay its on!! good luck everyone!


and um is this the right texture size? 11024 x 1024, it quite a bit of space it must be a typing error... or?

its "1" 1024 X 1024
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Old 24-04-2006, 09:46 AM   #13
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Speed Animation - Gold: Winner of a speed animation challenge! - Issue reason: For Excellence in Speed Animation Speed Animation - Gold: Winner of a speed animation challenge! - Issue reason: For Excellence in Speed Animation Speed Animation - Gold: Winner of a speed animation challenge! - Issue reason: For Excellence in Speed Animation Speed Animation - Gold: Winner of a speed animation challenge! - Issue reason: For Excellence in Speed Animation Speed Animation - Gold: Winner of a speed animation challenge! - Issue reason: For Excellence in Speed Animation Speed Animation - Gold: Winner of a speed animation challenge! - Issue reason: For Excellence in Speed Animation 
Total Awards: 6
I'm in as well. Just to clarify, the total 1024x1024 texture space can just be used for the colour maps? Spec, bump, etc... are excluded from that space?
On the same topic, are there any texture elements that are restricted, considering the video game subject matter? I know a lot of game engines don't do reflections, common ones are colour, bump/normal, and spec.
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Old 24-04-2006, 11:09 AM   #14
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Quote:
Quote:
Originally Posted by TheWinterLord
Yay its on!! good luck everyone!


and um is this the right texture size? 11024 x 1024, it quite a bit of space it must be a typing error... or?




its "1" 1024 X 1024
thanx nerdyb lol that was sneaky I copied the texture size so someone edited the first post after lol very sneaky.
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Old 24-04-2006, 12:08 PM   #15
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Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: For Excellence at Low Poly Art - Well Done! 
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Very nice poly/texture limits. Great choice, I think I'll join this one.
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