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#1 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,612
Thanks: 136
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Low Poly Comp #5 " Boss Man"
![]() Low Poly Mini Contest #5 Subject – End Game Boss ALL WIPS AND CONCEPTS ARE TO BE KEPT ON THIS THREAD. Guide Lines:You are to create an end game boss. The type of game and genre is up to you. The character can be a mob boss, a drug dealer, a dirty cop or a nasty bunny rabbit. Whatever you decide to do, however, try thinking conceptually about this one before leaping into the creation process. You want your character to stand out from everyone else. First things first; find your inspiration. The specs will remain similar to the last competition (6000 total tris) as we have proven that this can be plenty. NO ARGUMENTS. Oh, and notice there are 3 categories for judging. Above all, Have Fun! Now onto the Prizes and Specs... Prizes!!! The winner of the contest will receive The Threedy Excellence Award + Any 1 of the Total Textures CDs of their choice! Hooray for Prizes! Judging: 3 categories of judging will apply. 10 points possible for each: Concept -How innovative your concept is. Model – How well the geometry is structured. Texture – How well the texture space has been used, and how well the texture is painted/applied. DUE DATE: May 26th: One month from today! Concept: It is advised to work conceptually on paper before putting this project into motion, but I will not insist upon it in order to submit your work. When you do post your concepts though, try to spend a bit of time on them beforehand, rather than just posting whatever doodle comes to mind. I'm going to try and advertise this comp and attract some more folks to join in, so a tidy thread will be helpful when they drop in. More participants’ means better prizes in the future, I hope. Another thing, since everyone can’t draw, I will ok the allowance of outside concepts. But you must give credit where credit is due. So if you come across a picture of a character that you just have to model, do so. But don’t try to take credit for the image. Poly limit: 6000 Tris Total. You can have as many weapons as you want, as long as you don't exceed the 6000 Tri Limit. Textures: 1-1024 x 1024 texture, you can chop that up into whatever you want (4 512’s, 8 256, whatever) Normals, bumps, spec and all the others will not count towards your texture space. So go crazy. Textures can be hand-painted or you can use photographic sources. Do what you do. Rigging: All characters must be rigged/posed. Final Pictures: You must provide a screen grab of your wire frame with your poly count, with the actual model and all its parts selected. Please don’t Photoshop your Poly counter with a bogus count. Make sure you post all work in progress, including final poly counts and wire frames in the work in progress thread. Also, provide at least 2 rendered pictures of your model. Even better, try to composite a nice art piece similar to the ones in the Winners' Gallery. Be careful how you do this though, simple is often better. Good luck everyone! BiG ToE.
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Thighten Up The Graphics On Level 3 "something wrongI think" Threedy 4 Life I hate Justin Bieber every day
Last edited by BiG ToE-3DT; 31-05-2006 at 01:26 AM.. |
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#2 |
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Not a zombie.
Join Date: Jan 2004
Location: P-town
Posts: 1,547
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I'm in for this one, it should be pretty intresting.
Toe is it 5000 tri's or 6000? You have both listed... The specs will remain similar to the last competition (5000 total tris) as we have proven that this can be plenty. Poly limit: 6000 Tris Total |
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#3 |
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Always Learning...
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I'm going sit this one out (again), but good luck to all of the contestants! The good thing about having such a broad topic is that you can really let your imagination run wild. I hope to see lots of creative concepts!
It seems odd to grade entrants on the innovation of their concept while allowing them to swipe it from another source. I'd imagine that contestants who borrow ideas from other artists will receive lower concept scores than their fellows who actually do the work for themselves. ![]() |
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#4 |
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Registered User
Join Date: Jan 2006
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ok ,i'll join!
Good luck to everyone! |
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#5 | |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,612
Thanks: 136
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Quote:
6000, I want everyone to go all out. |
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#6 | |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,612
Thanks: 136
Thanked 144 Times in 116 Posts
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Quote:
Yeah if you use a concept that isn't yours, the voting should show that. |
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#7 |
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who me?
Join Date: Mar 2006
Location: Australia
Posts: 213
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yep consider me in this one, this should be good. i really hope the people who vote join in (well at least half anyway,would still be good)
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#8 |
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Registered User
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As a military man, I'm not known for having oodles upon stroodles of time, but I will try to google my noodle to participate in this hoodle. I already have an idea... -oodle.
Visioneer |
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#9 |
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Reretsiged Uesr
Join Date: Mar 2005
Location: Sweden, Malmö
Posts: 722
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Yay its on!! good luck everyone!
and um is this the right texture size? 11024 x 1024, it quite a bit of space it must be a typing error... or?
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Pontus, The Winter Lord @ Massive Entertainment Honorable Mentions: W64 Steam Power, W78-79 Free from the Year TWL´s SketchBook Last edited by TheWinterLord; 24-04-2006 at 07:52 AM.. |
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#10 |
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Carlos Venegas 3D Modeler
Join Date: Feb 2006
Location: Haltom City, Texas
Posts: 246
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Nice 6000 polys and normals, and other do not count, this one is going to be good.
Also I almost have my colored concept ready to show. |
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#11 |
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Dragon Master
Join Date: Oct 2005
Location: Planet Earth!
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I am in for this one, hope i can keep up with some of the talents that is going to be in this competition.
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I am trapped in this box! |
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#12 | |
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Registered User
Join Date: Jun 2005
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Quote:
its "1" 1024 X 1024 |
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#13 |
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the darkest knight
Join Date: Jan 2006
Location: Montreal, Canada
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I'm in as well. Just to clarify, the total 1024x1024 texture space can just be used for the colour maps? Spec, bump, etc... are excluded from that space?
On the same topic, are there any texture elements that are restricted, considering the video game subject matter? I know a lot of game engines don't do reflections, common ones are colour, bump/normal, and spec. |
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#14 | |
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Reretsiged Uesr
Join Date: Mar 2005
Location: Sweden, Malmö
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Quote:
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Pontus, The Winter Lord @ Massive Entertainment Honorable Mentions: W64 Steam Power, W78-79 Free from the Year TWL´s SketchBook |
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#15 |
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3d assembly-line
Join Date: Jun 2003
Location: Germany
Posts: 139
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Very nice poly/texture limits. Great choice, I think I'll join this one.
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