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Old 14-05-2006, 01:35 AM   #481
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yeah if id select the other ones they woudl be just like the ones selected now...

and copy/paste(?)...not that i know off..
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Old 14-05-2006, 01:39 AM   #482
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I don't think I can help... never happend to me.
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Old 14-05-2006, 01:42 AM   #483
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thanx anyway i fixed it...dont know how but did it
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Old 14-05-2006, 02:11 AM   #484
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The Ultimate 3DTotal Award!: Only available in Platinum, given to select few for incredible service to the community. - Issue reason: For being a totally count-on-able moderator, we proudly bestow upon you the Ultimate accolade that Threedy is capable of. Congratulations! :) Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: Target reached! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason:  The Golden Grenade II: For participating in the Dominance War II and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War II and successfully finishing, well done soldier! The Golden Grenade III: For participating in the Dominance War III and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War III and successfully finishing, well done soldier! The Golden Grenade IV: For participating in the Dominance War IV and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War IV and successfully finishing, well done soldier! The Golden Grenade V: For participating in the Dominance War V and successfully finishing, well done soldier! - Issue reason:  Thumbs up!:  - Issue reason: For doing a great job in helping out! Speed Animation - Gold: Winner of a speed animation challenge! - Issue reason: For Excellence in Speed Animation Speed Animation - Gold: Winner of a speed animation challenge! - Issue reason: For Excellence in Speed Animation Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: Wasteland Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: 2nd place in low poly challenge! Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: 2nd place in low poly challenge! Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: 2nd place in low poly challenge! 
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glad to hear you fixed it, now, dont do that again.
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Old 14-05-2006, 04:17 AM   #485
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The UVW problem with max comes from this reason:

The UVW is only applied to currently selected faces of the model.

So to fix oddness in UVWed texture, go down on stack to edit poly, then select faces or object and select every face of the model, then click back up on the uvw unwrap. It should work now
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Old 14-05-2006, 06:09 AM   #486
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Thanks RobRussell for the compliments. I am going to be reworking alot of details. After talking to my ZBrush master Miguel Ortega. You guys will see up updates in the days to come. Peace!
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Old 14-05-2006, 06:30 AM   #487
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hey guy, your all going to think i'm an idiot, but oh well, i have time. it turns out, texturing this model is going to be realy realy hard, plus, i went to far out with the concept. i tried to tackle everything i haven't had much experience with on this contest, and kinda fell short. so, i'm not going to enter my first concept.

whats that for? i have a backup plan, a new concept. one thats easier to texture. i have no expereince with trhe worn look of the magdoll, by plenty with stylized, dark cartoon looking stuff. i'll be back soon with a concept, and be finished with the model soon afterward. i'll finish the magdoll, i'm not about to give up on it, but i'll just say it was a learn from your mistakes kinda thing. i know, this is probably a bad idea, but for my first time at this stuff, well, we'll see...
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Old 14-05-2006, 07:35 AM   #488
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Quick sketch in photoshop. hmm, i can do this...
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Old 14-05-2006, 08:54 AM   #489
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okay, done. i know it's not a full body picture, i'll post those later. this shows the attitude and style of the character.

Sin
it's all in the name. this is the final form of the shadow that follows around the main character. Sin comes from, you guesed it, her sins. not much else. this is actualy to apear in a game i'm in the very early stages of creating. nothing profesional, just a side project.
anyway, here it is
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Old 14-05-2006, 09:57 AM   #490
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here is the side veiw. now i'll start the modeling
(proportions aren't final)
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Old 14-05-2006, 12:05 PM   #491
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your magdoll look cool imo
dotn understand really why your doign another:P...but hey you get to do some practice anyways :P


haha

i like the attitude of Sin it looks like a cool character only a little too simple imo
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Old 14-05-2006, 11:44 PM   #492
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uhm ive have uvw'ed my character

now i have one question about texture size....

1024*1024=maximum right?

so this was what i came up with>>

1024 * 1024 = 1048576
512 * 512 = 262144

1048576 - 262144 = 786432
. _______
uhmz \/786432 ' = 886,8100135

so i though id use a 886*886 texture map for the character and a 512*512 for the gun??

is that possible at all?
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Old 15-05-2006, 12:24 AM   #493
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I presume you should use normal dimensions. Maps like 32 x 32, 64 x 64, 128x 128, 256 x 256, 512 x 512 and 1024 x 1024
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Old 15-05-2006, 12:43 AM   #494
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I don't see a problem with useing smaller textures if their sum doesen't go over the limit, but I think it would be better for you to practice with a single 1024. Everywhere you look you will see that this is a standard (128,256,1024...)... so ... get used to it

Here is my update... I'm done with the rigging (i'll post a gif tomorrow), I fixed the hair problem . In the next days I will concentrate on the texture.

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Old 15-05-2006, 12:50 AM   #495
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ok, i started rigging, i used character studio and skin modifier, i'm not really happy about my skinning, a good tut about painting weights would be very useful but i didn't found anything on the web.. anyway, here is a test pose, textures are wip..
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