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#481 |
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Artificial Soundwave
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yeah if id select the other ones they woudl be just like the ones selected now...
and copy/paste(?)...not that i know off.. |
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#482 |
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Registered User
Join Date: Jan 2005
Posts: 41
Thanks: 0
Thanked 0 Times in 0 Posts
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I don't think I can help... never happend to me.
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#483 |
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Artificial Soundwave
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thanx anyway i fixed it...dont know how but did it
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#484 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,612
Thanks: 136
Thanked 144 Times in 116 Posts
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glad to hear you fixed it, now, dont do that again.
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#485 |
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Boom boom headshot
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The UVW problem with max comes from this reason:
The UVW is only applied to currently selected faces of the model. So to fix oddness in UVWed texture, go down on stack to edit poly, then select faces or object and select every face of the model, then click back up on the uvw unwrap. It should work now ![]()
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Bleh |
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#486 |
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Registered User
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Thanks RobRussell for the compliments. I am going to be reworking alot of details. After talking to my ZBrush master Miguel Ortega. You guys will see up updates in the days to come.
Peace! |
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#487 |
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Meh...
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hey guy, your all going to think i'm an idiot, but oh well, i have time. it turns out, texturing this model is going to be realy realy hard, plus, i went to far out with the concept. i tried to tackle everything i haven't had much experience with on this contest, and kinda fell short. so, i'm not going to enter my first concept.
whats that for? i have a backup plan, a new concept. one thats easier to texture. i have no expereince with trhe worn look of the magdoll, by plenty with stylized, dark cartoon looking stuff. i'll be back soon with a concept, and be finished with the model soon afterward. i'll finish the magdoll, i'm not about to give up on it, but i'll just say it was a learn from your mistakes kinda thing. i know, this is probably a bad idea, but for my first time at this stuff, well, we'll see... ![]() |
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#488 |
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Meh...
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Quick sketch in photoshop. hmm, i can do this...
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#489 |
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Meh...
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okay, done. i know it's not a full body picture, i'll post those later. this shows the attitude and style of the character.
Sin it's all in the name. this is the final form of the shadow that follows around the main character. Sin comes from, you guesed it, her sins. not much else. this is actualy to apear in a game i'm in the very early stages of creating. nothing profesional, just a side project. anyway, here it is |
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#490 |
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Meh...
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here is the side veiw. now i'll start the modeling
(proportions aren't final) |
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#491 |
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Artificial Soundwave
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your magdoll look cool imo
dotn understand really why your doign another:P...but hey you get to do some practice anyways :P haha i like the attitude of Sin it looks like a cool character only a little too simple imo |
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#492 |
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Artificial Soundwave
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uhm ive have uvw'ed my character
now i have one question about texture size.... 1024*1024=maximum right? so this was what i came up with>> 1024 * 1024 = 1048576 512 * 512 = 262144 1048576 - 262144 = 786432 . _______ uhmz \/786432 ' = 886,8100135 so i though id use a 886*886 texture map for the character and a 512*512 for the gun?? is that possible at all? |
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#493 |
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Boom boom headshot
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I presume you should use normal dimensions. Maps like 32 x 32, 64 x 64, 128x 128, 256 x 256, 512 x 512 and 1024 x 1024
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Bleh |
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#494 |
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Registered User
Join Date: Jan 2005
Posts: 41
Thanks: 0
Thanked 0 Times in 0 Posts
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I don't see a problem with useing smaller textures if their sum doesen't go over the limit, but I think it would be better for you to practice with a single 1024. Everywhere you look you will see that this is a standard (128,256,1024...)... so ... get used to it
![]() Here is my update... I'm done with the rigging (i'll post a gif tomorrow), I fixed the hair problem . In the next days I will concentrate on the texture.![]() |
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#495 |
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Registered User
Join Date: Jan 2003
Location: milano, italia
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
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ok, i started rigging, i used character studio and skin modifier, i'm not really happy about my skinning, a good tut about painting weights would be very useful but i didn't found anything on the web.. anyway, here is a test pose, textures are wip..
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