|
|||||
|
|
#76 |
|
I am Ecthelion´s Bane
Join Date: Oct 2002
Location: BS.AS. - Argentina
Posts: 274
Thanks: 0
Thanked 0 Times in 0 Posts
|
c' mon man! just draw a rectangle and the shape of the intersection and freakin loft it! i know its not subdivision but its a lot easier!!!
|
|
|
|
|
|
#77 |
|
I am mad, you know.
Join Date: Oct 2002
Posts: 207
Thanks: 0
Thanked 0 Times in 0 Posts
|
Er....huh? can i see a pic pls? rage? Hello? HELLO!? Oh, maybe i should wait a bit for you to reply.
![]() New: I've been thinking about what you said, rage. Have you ever actually done that? I've been trying to do it and just cannot figure it out. I can't even get past making a line for the loft. I can make it on one of the planes, but to get it at that angle is difficult. Takes it from 1 inch by 1 inch to the hypotenous of an isocoles triangle with 1 inch legs. With those numbers, I don't know how to angle the bezier verts to get the correct shape. After trying that for a while, it also occured to me that I'd want the verts in the face centers for the loft to work right. And even if I got that all figured out, what good would lofting the fact like that do? I'd still have to hinge the remaining faces and connect them and all kinds of other problems. I just don't see how it would work. Help me! I'm simple!
__________________
If you had a neck and I had a hand, I'd squeeze your brain, which is your body, right out of the top of your head, which does not exist! Discuss Lighting Here Discuss Subdivision Surfaces Here Discuss Materials Here Last edited by Zytrex; 03-11-2003 at 05:21 AM.. |
|
|
|
|
|
#78 |
|
I am mad, you know.
Join Date: Oct 2002
Posts: 207
Thanks: 0
Thanked 0 Times in 0 Posts
|
I went back and tried some more tests. I even tried just kind of eye-balling the position of the curved line to just see what would happen with the loft. Yeah...it didn't work out. Sure, the edges formed from the outlying corner curve up nicely, but the rest of the lofted shape looked terrible. It was nothing that I could work with. If what you said can work, than I obviously have some big mistakes in my methods.
So, as I previously requested, rage, a more thorough explanation accompanied by some images would probably help to prevent my brain from turning to mush. ![]()
__________________
If you had a neck and I had a hand, I'd squeeze your brain, which is your body, right out of the top of your head, which does not exist! Discuss Lighting Here Discuss Subdivision Surfaces Here Discuss Materials Here |
|
|
|
|
|
#79 |
|
I am mad, you know.
Join Date: Oct 2002
Posts: 207
Thanks: 0
Thanked 0 Times in 0 Posts
|
Come on rage! Don't leave me hangin' buddy!
__________________
If you had a neck and I had a hand, I'd squeeze your brain, which is your body, right out of the top of your head, which does not exist! Discuss Lighting Here Discuss Subdivision Surfaces Here Discuss Materials Here |
|
|
|
|
|
#80 |
|
is studying.
Join Date: Jul 2003
Location: Pakistan
Posts: 829
Thanks: 0
Thanked 0 Times in 0 Posts
|
well.!
when i started modelling, i had the main problem of getting the scratch for my desired model.....so....realizing this fact, i wud like to help u people....here's a basic shape for a head for newbies.....others can use it too!
__________________
But in the end, no matter what i pretend, the journey is more important than the end or the start, and what it meant to me will eventually be a memory of the time WHEN I TRIED SO HARD! Mental Ray Rendering And shader Discussion thread |
|
|
|
|
|
#81 |
|
is studying.
Join Date: Jul 2003
Location: Pakistan
Posts: 829
Thanks: 0
Thanked 0 Times in 0 Posts
|
here's some more help!
use this one for modelling shirts and coats etc...
the one for pants will come soon!
__________________
But in the end, no matter what i pretend, the journey is more important than the end or the start, and what it meant to me will eventually be a memory of the time WHEN I TRIED SO HARD! Mental Ray Rendering And shader Discussion thread |
|
|
|
|
|
#82 |
|
I am Ecthelion´s Bane
Join Date: Oct 2002
Location: BS.AS. - Argentina
Posts: 274
Thanks: 0
Thanked 0 Times in 0 Posts
|
cool geoman! thats very handy for a a lot of people in here! THX!
Zytrex, man u dont need example pics, its so easy!! do u know how to do a loft object man? here i include a pic so u see what i mean...hope it helped and please cut that math crap man... i suck at math and i dont care... ![]() |
|
|
|
|
|
#83 |
|
I am mad, you know.
Join Date: Oct 2002
Posts: 207
Thanks: 0
Thanked 0 Times in 0 Posts
|
Oooh. For some reason I thought you meant loft shapes out in the same direction that I was hinging them out. You actually made the reverse of what I need. Mine have the curve on the outside not the inside. That makes it so that I cannot loft and then put them all in place because the ends would be sticking through and out of each other. So, did you connect the pieces? If so, did you just use slice at a 45 degree angle to get the verts in the right spots?
Oh, and c'mon rage, math is our friend. ![]()
__________________
If you had a neck and I had a hand, I'd squeeze your brain, which is your body, right out of the top of your head, which does not exist! Discuss Lighting Here Discuss Subdivision Surfaces Here Discuss Materials Here |
|
|
|
|
|
#84 |
|
Registered User
Join Date: Jan 2003
Posts: 92
Thanks: 0
Thanked 0 Times in 0 Posts
|
You're completely missing the point Zytrex - All you need to do is loft a shape with a RECTANGLE for a path. That will automatically deal with everything you need. If the curve isn't pointing in the right direction you can select the shape within the loft and rotate it at will.
|
|
|
|
|
|
#85 |
|
I am Ecthelion´s Bane
Join Date: Oct 2002
Location: BS.AS. - Argentina
Posts: 274
Thanks: 0
Thanked 0 Times in 0 Posts
|
thanks Pawz u saved me from becoming mad!
i mean this is one of the most simple 3d operations in the whole wide world, i would have done this even in 3d studio 3.0 for DOS (1993). did u get that zytrex buddy? if u dont man, please revise some good books on max fundamentals man...cheers and good modeling!! --- Axel --- |
|
|
|
|
|
#86 |
|
is studying.
Join Date: Jul 2003
Location: Pakistan
Posts: 829
Thanks: 0
Thanked 0 Times in 0 Posts
|
wow!
i am happy that i am of some help to the members of the forums.....
very encouraging rage, i will do more....next time, people'll have the pant scrath geometry!
__________________
But in the end, no matter what i pretend, the journey is more important than the end or the start, and what it meant to me will eventually be a memory of the time WHEN I TRIED SO HARD! Mental Ray Rendering And shader Discussion thread |
|
|
|
|
|
#87 |
|
I am mad, you know.
Join Date: Oct 2002
Posts: 207
Thanks: 0
Thanked 0 Times in 0 Posts
|
.... .... .... I are am dumbeth.
Okay, I have a confession to make. I have never, in my life, used Loft Shape, only Loft Path. *doges flying pieces of monkey poo* When ever you were talking about lofting, rage, I was thinking about lofting a path, not a shape. Hopefully you can understand then why I was confused. Thank you Pawz for pointing out that I needed to loft a shape and not a path. Come on, rage, gimme a break. No one knows anything until they're told. I have gone through almost all of the max tutorial files and the only one that used extensive lofting was that nurbs monkey head, but I did that a long, LONG time ago and didn't really understand what I was doing. I just did what the instructions said.I was not trying to make you mad, but what can I say, I just didn't get it. Fortunately I understand now. I hope you will still be willing to help me out in this thread if I ever get stuck again, although I am usually able to figure these things out. As it is, I was able to get the shapes I wanted, albeit with a somewhat painful and slow method. So, thank you again, rage and Pawz. *bow* ![]()
__________________
If you had a neck and I had a hand, I'd squeeze your brain, which is your body, right out of the top of your head, which does not exist! Discuss Lighting Here Discuss Subdivision Surfaces Here Discuss Materials Here |
|
|
|
|
|
#88 |
|
I am Ecthelion´s Bane
Join Date: Oct 2002
Location: BS.AS. - Argentina
Posts: 274
Thanks: 0
Thanked 0 Times in 0 Posts
|
im not mad man! not at all!
and of course if i can i will help in any way i see fit! cheers dudes! |
|
|
|
|
|
#89 |
|
is studying.
Join Date: Jul 2003
Location: Pakistan
Posts: 829
Thanks: 0
Thanked 0 Times in 0 Posts
|
well!
i was thinking whether we can have debates here!
__________________
But in the end, no matter what i pretend, the journey is more important than the end or the start, and what it meant to me will eventually be a memory of the time WHEN I TRIED SO HARD! Mental Ray Rendering And shader Discussion thread |
|
|
|
|
|
#90 |
|
I am mad, you know.
Join Date: Oct 2002
Posts: 207
Thanks: 0
Thanked 0 Times in 0 Posts
|
debates on what?
__________________
If you had a neck and I had a hand, I'd squeeze your brain, which is your body, right out of the top of your head, which does not exist! Discuss Lighting Here Discuss Subdivision Surfaces Here Discuss Materials Here |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|