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#1 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,602
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Ideas
Give me your ideas, with the quickness.
We got; ball bounce jack in the box walk cycle run cycle falling down idle movement. We need more in order to keep this alive. |
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#2 |
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Art Crazy
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After the "bouncing ball" we should definetly have the walk cycle...
By the way , here is my idea for future : We could animate on some sound from a famous movie like Incredibles.It would be great. Peace |
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#3 |
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The Viking Moderator
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Some Ideas:
Just the first thaughts that popped into my head... - Yoyo - Mechanics - Hopscotch (with biped ect.) - Running Horse - Demonstrational Animations (product user guides) - Dance (with biped ect.) - Musical Themed Animation Last edited by Antievo; 27-04-2006 at 10:17 PM.. |
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#4 |
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the darkest knight
Join Date: Jan 2006
Location: Montreal, Canada
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Video games use a lot of quick single animations that are pieced together.
Perhaps something like that, a single attack (like one sword swing, one kick or combo punch). Not a whole fight scene or anything, just one move, but make it sweet (work on the weight, secondary animation, and timing). I like the running horse idea, but I think it should be any animal. Another idea I had posted before was a sports move (golf swing, soccer ball kick, etc...). Again, quality, not quantity. For simpler starter ideas: ball knocking over some bricks, car hitting a pole, pennies being flipped into a glass, a shot in a game of marbles or pool. Last edited by DerekSc; 27-04-2006 at 10:38 PM.. |
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#5 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
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I was thinking of a lip sync, but in order to do that everyone would need a head, or even a set of lips to animate.
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#6 | |
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the darkest knight
Join Date: Jan 2006
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Quote:
JK, I know what you mean. We need a generic head rig or something with blend shapes/morphing to do this. Maybe by the time we get to the skill level required for a lip sync, someone will have found something like that. Perhaps before that time, we can do a scene from a piece of audio, but without mouth movement. That is, we must get the point of the scene across with actions and body expressions instead of facial expressions and movement (but will still have the audio in place). |
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#7 |
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Registered User
Join Date: Oct 2002
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I think some sort of characterisation of an inanimate object would be nice. For example, make cooker become a scary cooker (think burning hot rings, steam and a mean lean).
I like Antievo's idea of product demonstration, it could easily be funny if you wanted it to, but also is a likely task in real world jobs.
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#8 |
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Registered User
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i think a action move would be great...a kick..a pounch...a combo...i would realy like that
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#9 |
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Reputation beyond repute
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so we are leaning towards life to an life-less object, and product demo. I'll keep those in mind.
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#10 |
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I think the new animation challenges should continue animating of inorganic objects. That way we can focus on animation, rather than tedious rig set-ups. Having said that, it would be nice for the challenges to progressively get more complicated, so we learn by doing.
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#11 | |
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jumping or spinning?
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I think they are all superb ideas,
Lets not get into the rut of saying 'I think all the animations should be organic/nonorganic/inanimate/etc' Because they are speed animation challenges, the beauty is in the variation, I say we do all sorts, if you dont like one challenge then you can wait until the next, right?
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#12 |
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I agree, martimus, but I think the natural progression of the challenges will lead them to start with inorganic things, and become more complex, leading to character animation and the like.
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#13 | |
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jumping or spinning?
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definatly
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#14 |
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Save the Applause
Join Date: Jul 2004
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I do like the idea of lip syncing though, they are lots of rigs online including "genri" where you can hide the body, available for C4D & Maya.
But a generic(free) one not sure, because some of you guys use 3DS Max as well. Maybe we can try to animate a box carton or something. Walking, jumping, or showing emotion. Thats a challenge. Just an idea.
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#15 |
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I reckon maybe doing a walk cycle, but you have to show the mood of the character in the walk cycle e.g. a happy walk, or determined walk, would give some cool variation
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