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#91 |
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the darkest knight
Join Date: Jan 2006
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The problem I'm thinking of in my head is the rig, and how it will translate (if at all) between Max and Maya. Well, only one way to find out, I'll export Maximus when he's done and you guys can see if he works or not. Or... maybe just a tentacle and if that works we can see about 'mechs. (what the hell would you guys want Maximus for anyways?)
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#92 |
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Evil MAYA useR
Join Date: Jun 2004
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I can tell you now that it won't work. Right now it's only possible to import/export geometry, Maya has it's own joint chain and IK/FK language, which has furthmore been updated since version 6.5.
D,
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"But then I sigh, and with a piece of scripture, Tell them that God bids us do good for evil. And thus I clothe my naked villainy With odd old ends stolen forth of holy writ, And seem I a saint, when most I play the Devil." - William ShakespeareDiabolos' Windows Live Space [My Online Gallery] UPDATED: May 05, 2007 |
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#93 | ||
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jumping or spinning?
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Quote:
Derek your ideas are interesting but I dont think appropriate. They are a little too large scale. Most of the people (including me) wouldnt be able to handle any sort of decent battle scene in two weeks. Freespace probably could, but he is some kind of freak cyborg with max installed into his very brain. Best leave it to small demonstratable animation skills. Why not have a different principal each challenge. each challenge will demonstrate one of the 12 different principles, squash/stretch, follow through, movement arcs etc. Then move into emotions. A challenge for each emotion. Anger, Sadness, Happiness. It wouldnt have to be human, you could make a box appear happy if you have the skills. That way we all learn as animators?
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#94 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
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yeah the bones wont export, but the mesh should.
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Thighten Up The Graphics On Level 3 "something wrongI think" Threedy 4 Life I hate Justin Bieber every day
Last edited by BiG ToE-3DT; 23-08-2006 at 08:42 PM.. |
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#95 | |
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the darkest knight
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Quote:
I really like the suggestion of doing the basic principles and emotions, that's a great idea Martimus! |
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#96 | |
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Evil MAYA useR
Join Date: Jun 2004
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Quote:
__________________
"But then I sigh, and with a piece of scripture, Tell them that God bids us do good for evil. And thus I clothe my naked villainy With odd old ends stolen forth of holy writ, And seem I a saint, when most I play the Devil." - William ShakespeareDiabolos' Windows Live Space [My Online Gallery] UPDATED: May 05, 2007 |
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#97 |
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Evil MAYA useR
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that was weird did you just change your text as i was quoting you???? you just asked for a model to be donated....
D,
__________________
"But then I sigh, and with a piece of scripture, Tell them that God bids us do good for evil. And thus I clothe my naked villainy With odd old ends stolen forth of holy writ, And seem I a saint, when most I play the Devil." - William ShakespeareDiabolos' Windows Live Space [My Online Gallery] UPDATED: May 05, 2007 |
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#98 |
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yeah, I had to make a change. But if we do get a model that we all can mess with, we would need to agree on what it is we do next.
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#99 | |
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jumping or spinning?
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Well, everone would have to rig it differently as well. I dont see the point.
Who cares about the model? Just make it out of tubes and boxes
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#100 |
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well apart of animating, is the rigg. So it would be cool to see how everyone would setup the same model.
Everyone could learn something from that. |
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#101 |
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idea, what if we did one just on rigging. No animation, just a demo on the rigg, and how it moves.
The end render would be a basic quick render, showing everything you normally would not see. |
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#102 |
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Evil MAYA useR
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well, it's hard for me to give input as I am a total beginner (you have all seen my very first two ani's) so I do not know what is important. One point seems to always keep coming back, which is we need to start from the basics. I would have to personally say, that I as a beginner with the help of our fellow members did a pretty good job and I enjoyed animating the characters. I never said I didn't like the pinball challenge, but that is something in my opinion more for a scripter, but it will definitely be an experience hand animating the steelie (it has been occupying my free thoughts for days now on how I am going to tackle this one) and I think that is the point of the challenge.
I am sticking with my idea with a quadraped - a dog would be funny. But if we need more hip and arc practice - then I am ready for animation aerobics... D,
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"But then I sigh, and with a piece of scripture, Tell them that God bids us do good for evil. And thus I clothe my naked villainy With odd old ends stolen forth of holy writ, And seem I a saint, when most I play the Devil." - William ShakespeareDiabolos' Windows Live Space [My Online Gallery] UPDATED: May 05, 2007 |
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#103 | |
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jumping or spinning?
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Hmm..
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#104 | |
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Evil MAYA useR
Join Date: Jun 2004
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Quote:
__________________
"But then I sigh, and with a piece of scripture, Tell them that God bids us do good for evil. And thus I clothe my naked villainy With odd old ends stolen forth of holy writ, And seem I a saint, when most I play the Devil." - William ShakespeareDiabolos' Windows Live Space [My Online Gallery] UPDATED: May 05, 2007 |
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#105 | |
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jumping or spinning?
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btw, I need advice on something. If anyone can offer help, please do
http://forums.3dtotal.com/showthread.php?t=45145
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