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#1 |
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Registered User
Join Date: Sep 2004
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Anime face i'm working on
I could really use some help with this face. the eyes and nose sure dont seeem to be working out they way that i want (just like always
). Any help would be great. thanks in advance working from the 3d total tut by Athey Nansel-Moravetz ![]() Last edited by peej; 02-05-2006 at 08:22 AM.. Reason: need to add some credit |
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#2 |
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Join Date: Dec 2005
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IMHO the eyes are too close together, and the forehead is way large. Maybe that is the style you are yoing for, but to me it just seems alien-like. try tweaking it a bit i think.
Looks good though. Hope that helps greenlig |
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#3 |
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No I'm Not Your Daddy
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any special reason you are doing anime?
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____________________ Jesse Moody Environment Artist - US Intervention Student at the Art Institute of California - SAN DIEGO Founder of Kreative Minds: Your source for outsource art assets. ** Attack at Mosul - A Battlefield 2 map ** http://www.threedy.com/site/forum/sh...ad.php?t=40932 |
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#4 |
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Registered User
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She's (he's?) a bit on the hydrocephalic side. Push the forehead in and pull the muzzle area (Do humans have a muzzle? The area from the middle of the nose to the bottom of the chin.) out. That should go a long way to making the face look more correct. From there you might like to turn the nose up and get a nicer shape for the inside of the lips.
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Stay alive and get paid. Jackablade - Polycount. |
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#5 |
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Join Date: Sep 2004
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thanks for the ideas
I'll try a few thing and posta few more pics. As for reason i'm doing anime I've always been a big fan of the style just thought it would be a good place to start. |
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#6 |
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No I'm Not Your Daddy
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Just curious and I don't mean to sound rude but many game companies HATE anime. So if you were only doing this for fun that's cool but if it were for a portfolio or related piece steer clear of the anime...
__________________
____________________ Jesse Moody Environment Artist - US Intervention Student at the Art Institute of California - SAN DIEGO Founder of Kreative Minds: Your source for outsource art assets. ** Attack at Mosul - A Battlefield 2 map ** http://www.threedy.com/site/forum/sh...ad.php?t=40932 |
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#7 |
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Evil is an Artform
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i can back that up, the number of artists wanting to join my project that turn out to only do anime, makes my blood boil!
Good luck anyway, nice start |
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#8 |
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Join Date: Sep 2004
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thank fer the heads up about anime. I will keep that in mind for the future. I'm just building this model to better my skills a bit
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#9 |
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Pixel Sodomizer
Join Date: Jun 2003
Location: Lisbon
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"Just curious and I don't mean to sound rude but many game companies HATE anime. So if you were only doing this for fun that's cool but if it were for a portfolio or related piece steer clear of the anime..."
...unless ou are applying to a cell shading games company such as dimps (budokai 1,2,3) spike ( teincachi) , etc...but you have to make it REALLY good.
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#10 |
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Old Newbie
Join Date: May 2006
Location: Belgium
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I dont completely agree with the fact that game companies dislike anime chars.
Well, except for the USA/European market, indeed anime isnt exactly that popular, but looking at the asian games every 3d char has been created from an anime based concept art. However, its best not to make a complete animelooking character. I'll take one of my favorite (yeah yeah not an original choice i know ) CGI creators as an example: Square-Enix or Konami they use the japanese stylish characters in their games and they all came from an anime based concept (--> check the Final Fantasy XII trailers, the cinematics look superb ). |
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#11 | |
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No I'm Not Your Daddy
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Quote:
Right I know exactly what you are saying. DDR games all have anime-ish style characters but like Final Fantasy and a few other games along that route the styles change just enough so they don't appear too animeish. Yes USA and European markets are much different than say Japanese so I was basing my reply off that. Like Johny said though if you do decide to do anime. It has to be top level stuff or it will just be tossed aside. Another thing to think about as far as game industry stuff. Character Artists / Modelers and Concept artists are a dime a dozen, but a good hard surfaces (vehicles, weapons, etc) and environment artist are hard to come by. Many companies can outsource for a character artist and just give them concept art and blam character is done but environment art is always changing so it has to be done in house. Just a little info I learned while sitting through all the conferences and sit downs at the Game Developers Conference and I.G.D.A. meetings.
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____________________ Jesse Moody Environment Artist - US Intervention Student at the Art Institute of California - SAN DIEGO Founder of Kreative Minds: Your source for outsource art assets. ** Attack at Mosul - A Battlefield 2 map ** http://www.threedy.com/site/forum/sh...ad.php?t=40932 |
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#12 |
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Join Date: Apr 2006
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if you want a good idea for Anime style faces then watch the APPLESEED movie and you'll find a good blend of realism/anime.
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#13 |
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No I'm Not Your Daddy
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Very good suggestion.
__________________
____________________ Jesse Moody Environment Artist - US Intervention Student at the Art Institute of California - SAN DIEGO Founder of Kreative Minds: Your source for outsource art assets. ** Attack at Mosul - A Battlefield 2 map ** http://www.threedy.com/site/forum/sh...ad.php?t=40932 |
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#14 |
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Old Newbie
Join Date: May 2006
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Yes AppleSeed, a must see, very nicely animated
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#15 |
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Registered User
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The issue isn't so much having anime characters in your demo reel as learning to model based on anime proportions rather than realistic ones. This will leave you with obvious influences in your art style and will eventually lead to you having to more or less unlearn things in future. You're far better to start off working on realistically proportioned characters until you get a handle for what real proportions should look like.
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